|
|
|
Spell List
BARD SPELLS
0-LEVEL BARD SPELLS (CANTRIPS)
1ST-LEVEL BARD SPELLS
2ND-LEVEL BARD SPELLS
| Spell Name |
Brief Description |
| Alter Self: |
Assume form of a similar creature. |
| Animal
Messenger: |
Sends a Tiny animal to a specific place. |
| Animal Trance: |
Fascinates 2d6 HD of animals. |
| Blindness/Deafness: |
Makes subject blind or deaf. |
| Blur: |
Attacks miss subject 20% of the time. |
| Calm Emotions: |
Calms creatures, negating emotion effects. |
| Cat’s Grace: |
Subject gains +4 to Dex for 1 min./level. |
| Cure
Moderate Wounds: |
Cures 2d8 damage +1/level (max +10). |
| Darkness: |
20-ft. radius of supernatural shadow. |
| Daze Monster: |
Living creature of 6 HD or less loses next action. |
| Delay Poison: |
Stops poison from harming subject for 1 hour/ level. |
| Detect
Thoughts: |
Allows “listening” to surface thoughts. |
| Eagle’s
Splendor: |
Subject gains +4 to Cha for 1 min./level. |
| Enthrall: |
Captivates all within 100 ft. + 10 ft./level. |
| Fox’s
Cunning: |
Subject gains +4 to Int for 1 min./level. |
| Glitterdust: |
Blinds creatures, outlines invisible creatures. |
| Heroism: |
Gives +2 on attack rolls, saves, skill checks. |
| Hold Person: |
Paralyzes one humanoid for 1 round/level. |
| Hypnotic
Pattern: |
Fascinates (2d4 + level) HD of creatures. |
| Invisibility: |
Subject is invisible for 1 min./level or
until it
attacks. |
| Locate Object: |
Senses direction toward object (specific or type). |
| Minor Image: |
As silent image, plus some sound. |
| Mirror Image: |
Creates decoy duplicates of you (1d4 +1 per three
levels, max 8). |
| Misdirection: |
Misleads divinations for one creature or object. |
| Pyrotechnics: |
Turns fire into blinding light or choking smoke. |
| Rage: |
Gives +2 to Str and Con, +1 on Will saves, –2 to
AC. |
| Scare: |
Panics creatures of less than 6 HD. |
| Shatter: |
Sonic vibration damages objects or crystalline
creatures. |
| Silence: |
Negates sound in 20-ft. radius. |
| Sound Burst: |
Deals 1d8 sonic damage to subjects; may stun them. |
| Suggestion: |
Compels subject to follow stated course of action. |
| Summon Monster
II: |
Calls extraplanar creature to fight for you. |
| Summon Swarm: |
Summons swarm of bats, rats, or spiders. |
| Tongues: |
Speak any language. |
| Whispering
Wind: |
Sends a short message 1 mile/level. |
3RD-LEVEL BARD SPELLS
| Spell Name |
Brief Description |
| Blink: |
You randomly vanish and reappear for 1 round/level. |
| Charm Monster: |
Makes monster believe it is your ally. |
| Clairaudience/Clairvoyance: |
Hear or see at a distance for 1 min./level. |
| Confusion: |
Subjects behave oddly for 1 round/level. |
| Crushing Despair: |
Subjects take –2 on attack rolls, damage rolls,
saves,
and checks. |
| Cure Serious
Wounds: |
Cures 3d8 damage +1/level (max +15). |
| Daylight: |
60-ft. radius of bright light. |
| Deep Slumber: |
Puts 10 HD of creatures to sleep. |
| Dispel Magic: |
Cancels magical spells and effects. |
| Displacement: |
Attacks miss subject 50%. |
| Fear: |
Subjects within cone flee for 1 round/level. |
| Gaseous Form: |
Subject becomes insubstantial and can fly slowly. |
| Geas, Lesser: |
Commands subject of 7 HD or less. |
| Glibness: |
You gain +30 bonus on Bluff
checks, and your lies can escape magical discernment. |
| Good Hope: |
Subjects gain +2 on attack rolls, damage rolls, saves,
and checks. |
| Haste: |
One creature/level moves faster, +1 on attack rolls,
AC, and Reflex saves. |
| Illusory
Script M: |
Only intended reader can decipher. |
| Invisibility
Sphere: |
Makes everyone within 10 ft. invisible. |
| Major Image: |
As silent image, plus sound, smell and thermal effects. |
| Phantom Steed: |
Magic horse appears for 1 hour/level. |
| Remove Curse: |
Frees object or person from curse. |
| Scrying F: |
Spies on subject from a distance. |
| Sculpt Sound: |
Creates new sounds or changes existing ones. |
| Secret Page: |
Changes one page to hide its real content. |
| See Invisibility: |
Reveals invisible creatures
or objects. |
| Sepia Snake
Sigil M: |
Creates text symbol that immobilizes reader. |
| Slow: |
One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls. |
| Speak with
Animals: |
You can communicate with animals. |
| Summon
Monster III: |
Calls extraplanar creature to fight for you. |
| Tiny
Hut: |
Creates shelter for ten creatures. |
4TH-LEVEL BARD SPELLS
| Spell Name |
Brief Description |
| Break
Enchantment: |
Frees subjects from enchantments, alterations, curses,
and petrification. |
| Cure
Critical Wounds: |
Cures 4d8 damage +1/level (max +20). |
| Detect Scrying: |
Alerts you of magical eavesdropping. |
| Dimension Door: |
Teleports you short distance. |
| Dominate
Person: |
Controls humanoid telepathically. |
| Freedom
of Movement: |
Subject moves normally despite impediments. |
| Hallucinatory
Terrain: |
Makes one type of terrain appear like another (field
into forest, or the like). |
| Hold Monster: |
As hold person, but any creature. |
| Invisibility,
Greater: |
As invisibility, but subject can attack and stay invisible. |
| Legend Lore
M F: |
Lets you learn tales about a person, place, or thing. |
| Locate
Creature: |
Indicates direction to familiar creature. |
| Modify Memory: |
Changes 5 minutes of subject’s memories. |
| Neutralize
Poison: |
Immunizes subject against poison, detoxifies venom in
or on subject. |
| Rainbow
Pattern: |
Lights fascinate 24 HD of creatures. |
| Repel Vermin: |
Insects, spiders, and other vermin stay 10 ft. away. |
| Secure Shelter: |
Creates sturdy cottage. |
| Shadow
Conjuration: |
Mimics conjuring below 4th level, but only 20% real. |
| Shout: |
Deafens all within cone and deals 5d6 sonic damage. |
| Speak with
Plants: |
You can talk to normal plants and plant creatures. |
| Summon Monster
IV: |
Calls extraplanar creature to fight for you. |
| Zone of
Silence: |
Keeps eavesdroppers from overhearing conversations. |
5TH-LEVEL BARD SPELLS
| Spell Name |
Brief Description |
| Cure
Light Wounds, Mass: |
Cures 1d8 damage +1/level for many creatures. |
| Dispel
Magic, Greater: |
As dispel magic, but +20 on check. |
| Dream: |
Sends message to anyone sleeping. |
| False Vision
M: |
Fools scrying with an illusion. |
| Heroism,
Greater: |
Gives +4 bonus on attack rolls, saves, skill checks;
immunity to fear; temporary hp. |
| Mind Fog: |
Subjects in fog get –10 to Wis and Will checks. |
| Mirage Arcana: |
As hallucinatory terrain, plus structures. |
| Mislead: |
Turns you invisible and creates illusory
double. |
| Nightmare: |
Sends vision dealing 1d10 damage, fatigue. |
| Persistent
Image: |
As major image, but no concentration required. |
| Seeming: |
Changes appearance of one person per two levels. |
| Shadow Evocation: |
Mimics evocation of lower than 5th level, but only 20%
real. |
| Shadow Walk: |
Step into shadow to travel rapidly. |
| Song of Discord: |
Forces targets to attack each other. |
| Suggestion, Mass: |
As suggestion, plus one subject/level. |
| Summon
Monster V: |
Calls extraplanar creature to fight
for you. |
6TH-LEVEL BARD SPELLS
| Spell Name |
Brief Description |
| Analyze
Dweomer F: |
Reveals magical aspects of subject. |
| Animate
Objects: |
Objects attack your foes. |
| Cat’s
Grace, Mass: |
As cat’s grace, affects one subject/level. |
| Charm
Monster, Mass: |
As charm monster, but all within 30 ft. |
| Cure
Moderate Wounds, Mass: |
Cures 2d8 damage +1/level for many creatures. |
| Eagle’s
Splendor, Mass: |
As eagle’s splendor, affects one subject/level. |
| Eyebite: |
Target becomes panicked, sickened, and comatose. |
| Find the Path: |
Shows most direct way to a location. |
| Fox’s
Cunning, Mass: |
As fox’s cunning, affects one subject/level. |
| Geas/Quest: |
As lesser geas, plus it affects any creature. |
| Heroes’
Feast: |
Food for one creature/level cures and grants combat
bonuses. |
| Irresistible
Dance: |
Forces subject to dance. |
| Permanent
Image: |
Includes sight, sound, and smell. |
| Programmed
Image M: |
As major image, plus triggered by event. |
| Project Image: |
Illusory double can talk and cast spells. |
| Scrying, Greater: |
As scrying, but faster and longer. |
| Shout, Greater: |
Devastating yell deals 10d6 sonic damage; stuns
creatures, damages objects. |
| Summon Monster
VI: |
Calls extraplanar creature to fight for you. |
| Sympathetic
Vibration: |
Deals 2d10 damage/round to freestanding structure. |
| Veil: |
Changes appearance of group of
creatures. |
|