|  |  | 
              Unearthed Arcana
            
              BLOODLINES
            
              
                
                  | Celestial Demon
 Devil
 Doppelganger
 Dragon, Black
 Dragon, Blue
 Dragon, Brass
 Dragon,
                    Bronze
 Dragon,
                    Copper
 Dragon, Gold
 Dragon, Green
 Dragon, Red
 
 | Dragon,
                    Silver Dragon, White
 Elemental,
                    Air
 Elemental,
                    Earth
 Elemental,
                    Fire
 Elemental,
                    Water
 Fey
 Genie, Djinni
 Genie,
                    Efreeti
 Genie, janni
 Giant, Cloud
 Giant, Fire
 
 | Giant, Frost Giant, Hill
 Giant, Stone
 Giant, Storm
 Hag
 Lycanthrope
 Minotaur
 Ogre
 Titan
 Troll
 Vampire
 
 |  Random
                    Bloodline Determination Creating
                    other Bloodlines
 
 |  
              Every so often, an individual is born who stands out
              a little from the rest of his people. This individual
              displays characteristics associated with a different
              kind of creature, such as a dragon, giant, celestial,
              or demon. Such a character is said to have a
              bloodline.
             
              Bloodlines can exist for any of a number of reasons.
              Perhaps the character has an unusual ancestor, such
              as a dragon who took alternate form to live among
              humans or elves. The character might be a throwback
              to an earlier age, when all species were more closely
              related. The bloodline might be the result of unusual
              supernatural energies present during conception,
              pregnancy, or birth. It could also be an omen sent by
              the gods, part of an ancient prophecy or dire legend.
             
              Bloodline
              Strength And Source
            Every bloodline has both a source (the kind of
            creature from which its characteristics are drawn) and
            a strength (minor, intermediate, or major). The
            stronger the bloodline, the more potent the traits and
            benefits granted by it.
              Every source has a minor bloodline associated with
              it. A minor bloodline doesn't alter a character much,
              and thus don't represent a very significant power
              increase over an ordinary character. In some cases,
              the only bloodline associated with a source is minor.
              This is most often true of sources derived from
              relatively weak creatures such as minotaurs or hags.
             
              Many sources also have intermediate bloodlines. These
              affect the character's power level more drastically,
              and come from more potent races, such as elementals,
              and many dragons and giants.
             
              Major bloodlines only come from the most powerful and
              primal of sources, including celestials, demons,
              devils, and the mightiest of dragons. A character
              with a major bloodline is a potent scion of his
              ancestor, displaying significant powers and
              abilities.
             
              Bloodline Levels
            
              Over the course of his career, a character with a
              bloodline becomes more powerful than one without a
              bloodline. Because the power gain is gradual over a
              span of twenty levels, a static level adjustment
              doesn't truly reflect this difference. Instead, a
              bloodline character must take one or more levels of
              "bloodline" at various points in his career, as noted
              on Table: Bloodline Levels. Before a character with a
              bloodline reaches the indicated character level, he
              must take one class level of "bloodline." Class
              levels of "bloodline" do not increase a character's
              character level the way a normal class level does,
              but they do provide certain benefits (see below).
            Table: Bloodline Levels 
              
                
                  | Bloodline Level | ----Bloodline Strength---- |  
                  | Minor | Intermediate | Major |  
                  | 1st | 12th | 6th | 3rd |  
                  | 2nd | n/a | 12th | 6th |  
                  | 3rd | n/a | n/a | 12th |  
              If the character does not take a class level of
              bloodline before reaching the character level
              indicated on the table, he gains no further bloodline
              traits and must take a 20% penalty on all future XP
              gains. As soon as he meets the minimum bloodline
              level, he gains all bloodline abilities due him
              according to his character level, and the XP penalty
              no longer applies.
             
              For example, A 1st-level character with a major
              bloodline (silver
              dragon) receives a +2 bonus on Sense Motive checks
              as a bloodline trait. When he reaches 2nd character
              level, he gains the Alertness feat as a bloodline
              trait. Before he reaches 3rd character level, he must
              take a level of bloodline in order to continue
              gaining bloodline traits. if he reaches 3rd character
              level and has no bloodline levels, he does not gain
              the bloodline trait due him at 3rd character level
              (Strength +1) and must take a 20% reduction on all
              future XP gains. If he later meets the minimum
              required bloodline levels, he gains his 3rd-level
              trait at that time (as well as any other traits he
              may have failed to receive for not taking his
              bloodline level right away), and the XP reduction no
              longer applies to future gains. Before reaching his
              6th character level, he must have taken two levels of
              bloodline in order to keep gaining bloodline traits.
              If he takes his third bloodline level before reaching
              12th character level, he becomes eligible to gain all
              the traits of his bloodline (as they become available
              when he reaches new character levels).
             
              A bloodline level grants no increase in base attack
              bonus or base save bonuses, no hit points or skill
              points, and no class features. It counts as a normal
              class level (with no class skills) for the purpose of
              determining maximum skill ranks. Levels of bloodline
              never result in XP penalties for multiclass
              characters.
             
              Include the character's bloodline level when
              calculating any character ability based on his class
              levels (such as caster level for spellcasting
              characters, or save DCs for characters with special
              abilities whose DCs are based on class level). The
              character doesn't gain any abilities, spells known,
              or spells per day from the addition of his bloodline
              levels, though—only the calculations of his
              level-based abilities are affected.
             
              If a character has levels in two or more classes in
              addition to his bloodline levels, each class gains
              the benefit of adding the bloodline levels when
              calculating abilities.
             
              For example, a 2nd-level sorcerer with a major
              bloodline takes a bloodline level when earns enough
              XP to advance in level. He is treated as a 3rd-level
              spellcaster for the purpose of spell durations,
              caster level checks, and so forth. But he doesn't
              gain a 3rd-level sorcerer's spells per day or spells
              known.
             
              Similarly, the stunning attacks of a 3rd-level monk
              with one bloodline level have a save DC equal to 12
              (10 + one-half class level) plus her Wisdom modifier,
              since the bloodline level is treated as if it were a
              monk class level when calculating the save DC. A
              3rd-level monk/3rd-level sorcerer with two bloodline
              levels would be treated as a 5th-level spellcaster
              and a 5th-level monk for determining level-based
              abilities.
             
              Bloodline Traits
            
              Depending on the strength of a character's bloodline,
              he gains a new bloodline trait every one, two, or
              four character levels (or effective character levels,
              for characters with a level adjustment greater than
              +0). The traits gained are given in each bloodline
              description.
             
              Bloodline Trait
              Descriptions
            Bloodline traits fall into four categories.
              Ability Boost: You gain a
              permanent +1 increase to the given ability score.
              This is similar to the ability increase gained by
              characters at every fourth level.
             
              Bloodline Affinity: You
              gain a bonus (either +2, +4, or +6) on all Bluff, Diplomacy, Gather
              Information, Intimidate, and
              Perform checks
              made to interact with creatures of your bloodline.
             
              Skill
              Boost: You receive a +2 bonus on checks made with
              the given skill.
             
              Special:
              You gain a special ability. Common bloodline special
              abilities include bonus feats, natural armor, special
              attacks (such as the ability to smite evil or smite
              good), special qualities (such as resistance
              to energy, spell
              resistance, or scent), or spell-like
              abilities.
             
              If you already have a feat that a bloodline provides
              as a bonus feat, you may choose a different feat. For
              example, the minor celestial bloodline grants
              Alertness as a
              bonus feat at 8th level, If a character with this
              bloodline already has Alertness by the time he
              reaches 8th level, he can choose any other feat
              instead (subject to normal prerequisites, of course).
             
              Bloodline Descriptions
            Each description below includes some basic
            information to help the player and game master
            incorporate the bloodline into the campaign, including
            potential origins and minor characteristics to help
            flesh out the character. The description also provides
            the bloodline traits gained at particular character
            levels.
              CELESTIAL
            A character with a celestial bloodline can
            trace her heritage to beings of the Upper Planes, much
            like an aasimar
            or celestial
            creature. Most angels, archons, guardinals, and
            eladrins have the ability to interbreed with humanoids, and
            examples of celestial creatures descending from the
            heavens to live with mortals often appear in myth and
            legend. Descendants of such relationships often have
            silver or golden hair, a proud bearing, or a piercing
            stare.
              Celstial Bloodline Traits
             
 
 
              DEMON
            A character with a demon bloodline has one or
            more ancestors of demonic origin. The most
            common source of such a bloodline is a succubus, but
            any demon capable of taking humanoid form might be
            responsible for the character's unusual traits.
            Characters with a demon bloodline may bear some minor
            characteristic reminiscent of such an ancestor:
            sinister glowing eyes, a faint smell of brimstone, or a
            love of brutality.
              Demon Bloodline Traits
             
 
 
              DEVIL
            For a character with a devil bloodline, an
            erinyes
            is often the source. However, other devils with the ability
            to use a polymorph effect, such as gelugons or
            pit
            fiends, have been known to consort with mortals. A
            character with this bloodline may also possess tiny
            horns or unusually sharp teeth.
              Devil Bloodline Traits
             
              
                
                  | Character Level | Minor | Intermediate | Major |  
                  | 
                      You gain the indicated bonus on all
                      Bluff, Diplomacy, Gather Information,
                      Intimidate, and Perform checks made to
                      interact with devils.
                      You can smite a good creature with a
                      melee attack as a 
                        blackguard of your character level once
                        per day.
                       |  
                  | 1st | — | — | +2 on Bluff
                    checks |  
                  | 2nd | — | +2 on Bluff
                    checks | Dodge |  
                  | 3rd | — | — | Charisma +1 |  
                  | 4th | +2 on Bluff
                    checks | Dodge | Darkness
                    1/day (Sp) |  
                  | 5th | — | — | Devil affinity +21 |  
                  | 6th | — | Charisma +1 | Smite good 1/day (Su)2 |  
                  | 7th | — | — | +2 on Diplomacy checks |  
                  | 8th | Dodge | Darkness
                    1/day (Sp) | Resistance
                    to fire 5 (Ex) |  
                  | 9th | — | — | Constitution +1 |  
                  | 10th | — | Devil affinity +21 | +2 on saves against poison
                    (Ex) |  
                  | 11th | — | — | Devil affinity +41 |  
                  | 12th | Charisma +1 | Smite good 1/day (Su)2 | Resistance
                    to acid 5 (Ex) |  
                  | 13th | — | — | +2 on Search checks |  
                  | 14th | — | +2 on Diplomacy checks | Alertness |  
                  | 15th | — | — | Intelligence +1 |  
                  | 16th | Darkness
                    1/day (Sp) | Resistance
                    to fire 5 (Ex) | Resistance
                    to cold 5 (Ex) |  
                  | 17th | — | — | Devil affinity +61 |  
                  | 18th | — | Constitution +1 | +1 to natural armor |  
                  | 19th | — | — | +2 on Listen checks |  
                  | 20th | Devil affinity +21 | +2 on saves against poison (Ex) | Damage
                    reduction 5/good |  
 
 
              DOPPELGANGER
            The ultimate humanoid shapechanger, a doppelganger can
            be anyone, anywhere, at any time. It's easy to imagine
            even a single doppelganger being responsible for a
            plethora of offspring tainted with shapechanging
            powers.
              Doppelganger Bloodline Traits
             
              
                
                  | Character Level | Minor |  
                  | 
                      You gain the indicated bonus on all
                      Bluff, Diplomacy, Gather Information,
                      Intimidate, and Perform checks made to
                      interact with doppelgangers.
                       |  
                  | 4th | +2 on Disguise checks |  
                  | 8th | Alter
                    self 1/day (Sp) |  
                  | 12th | Charisma +1 |  
                  | 16th | Detect
                    thoughts 1/day (Sp) |  
                  | 20th | Doppelganger affinity +21 |  
 
 
              DRAGON,
              BLACK
            The sinister black dragon
            occasionally makes a close "alliance" with a
            like-minded humanoid, and that can lead to a black
            dragon bloodline. A character with this bloodline
            shares his ancestor's cunning and malevolence, and may
            have a sunken, almost skeletal appearance to his face.
              Black Dragon Bloodline Traits
             
              
                
                  | Character Level | Minor | Intermediate |  
                  | 
                      You gain the indicated bonus on all
                      Bluff, Diplomacy, Gather Information,
                      Intimidate, and Perform checks made to
                      interact with black dragons.
                      You can breathe underwater indefinitely
                      and can freely use special abilities while
                      submerged.
                       |  
                  | 2nd | — | +2 on Swim
                    checks |  
                  | 4th | +2 on Swim
                    checks | Alertness |  
                  | 6th | — | Strength +1 |  
                  | 8th | Alertness | Resistance
                    to acid 5 (Ex) |  
                  | 10th | — | Black dragon affinity +21 |  
                  | 12th | Strength +1 | +1 to natural armor |  
                  | 14th | — | +2 on Hide
                    checks |  
                  | 16th | Resistance
                    to acid 5 (Ex) | Resistance
                    to acid 10 (Ex) |  
                  | 18th | — | Constitution +1 |  
                  | 20th | Black dragon affinity +21 | Water breathing (Ex)2 |  
 
 
              DRAGON,
              BLUE
            In times long past, blue dragons
            often interacted with the kings and queens of great
            desert empires. The bloodlines created by such
            intermingling were treated as a mark of royalty, though
            such empires have long since vanished. An individual
            bearing a blue dragon bloodline tends to be territorial
            and may smell faintly of ozone.
              Blue Dragon Bloodline Traits
             
 
 
              DRAGON,
              BRASS
             Bards tell a popular tale of a lost desert
            traveler encountering a friendly woman who nurses him
            back to health before putting him on the path home. in
            the tale, this helpful individual turns out to be a
            powerful brass dragon who
            merely wants someone to talk to, and who, many months
            later, gives birth to a half-dragon child.
            The descendants of this chance encounter are often
            talkative and friendly. 
              Brass Dragon Bloodline Traits
             
 
 
              DRAGON, BRONZE
            With its innate ability to take on humanoid
            form, coupled with a natural inquisitiveness, it is
            common for the bronze dragon to give rise to lines of
            creatures carrying its bloodline. These descendants
            tend to share the bronze dragon's curiosity as well as
            its love for the water.
              Bronze Dragon Bloodline Traits
             
              
                
                  | Character Level | Minor | Intermediate |  
                  | 
                      You gain the indicated bonus on all
                      Bluff, Diplomacy, Gather Information,
                      Intimidate, and Perform checks made to
                      interact with bronze dragons.
                      You can breathe underwater indefinitely
                      and can freely use special abilities while
                      submerged.
                       |  
                  | 2nd | — | +2 on Swim
                    checks |  
                  | 4th | +2 on Swim
                    checks | Alertness |  
                  | 6th | — | Strength +1 |  
                  | 8th | Alertness | Resistance
                    to electricity 5 (Ex) |  
                  | 10th | — | Bronze dragon affinity
                    +21 |  
                  | 12th | Strength +1 | +1 to natural armor |  
                  | 14th | — | +2 on Sense Motive
                    checks |  
                  | 16th | Resistance
                    to electricity 5 (Ex) | Resistance
                    to electricity 10 (Ex) |  
                  | 18th | — | Constitution +1 |  
                  | 20th | Bronze dragon affinity
                    +21 | Water breathing (Ex)2 |  
 
 
              DRAGON, COPPER
            When the playful copper dragon meets a
            like-minded creature, a long-term friendship is often
            struck. The result of such a relationship can give rise
            to a long line of dragon-blooded individuals. Such
            characters often share the copper dragon's incorrigible
            nature, but may also be a bit miserly.
              Copper Dragon Bloodline Traits
             
              
                
                  | Character Level | Minor | Intermediate |  
                  | 
                      You gain the indicated bonus on all
                      Bluff, Diplomacy, Gather Information,
                      Intimidate, and Perform checks made to
                      interact with copper dragons.
                       |  
                  | 2nd | — | +2 on Perform checks |  
                  | 4th | +2 on Perform checks | Alertness |  
                  | 6th | — | Strength +1 |  
                  | 8th | Alertness | Resistance
                    to acid 5 (Ex) |  
                  | 10th | — | Copper dragon affinity
                    +21 |  
                  | 12th | Strength +1 | +1 to natural armor |  
                  | 14th | — | +2 on Bluff
                    checks |  
                  | 16th | Resistance
                    to acid 5 (Ex) | Resistance
                    to acid 10 (Ex) |  
                  | 18th | — | Constitution +1 |  
                  | 20th | Copper dragon affinity
                    +21 | Spider
                    climb 1/day (Sp) |  
 Gold
            dragons occasionally take more than a passing
            interest in mortals. Thanks to their ability to
            polymorph, some leave a lasting reminder of their
            presence in the form of a half-dragon child.
            Even many generations later, this draconic blood can
            manifest in the form of bloodline traits. Descendants
            of a gold dragon tend to get along well with other
            good-aligned creatures, displaying uncommon grace and
            courtesy.
 
              Gold Dragon Bloodline Traits
             
              
                
                  | Character Level | Minor | Intermediate | Major |  
                  | 
                      You gain the indicated bonus on all
                      Bluff, Diplomacy, Gather Information,
                      Intimidate, and Perform checks made to
                      interact with gold dragons.
                      You can breathe underwater indefinitely
                      and can freely use special abilities while
                      submerged.
                      30-ft. cone of fire; 6d8 damage; Reflex
                      half (DC 10 + one half HD + Con modifier).
                       |  
                  | 1st | — | — | +2 on Sense Motive
                    checks |  
                  | 2nd | — | +2 on Sense Motive
                    checks | Alertness |  
                  | 3rd | — | — | Strength +1 |  
                  | 4th | +2 on Sense Motive
                    checks | Alertness | Resistance
                    to fire 5 (Ex) |  
                  | 5th | — | — | Gold dragon affinity +21 |  
                  | 6th | — | Strength +1 | +1 to natural armor |  
                  | 7th | — | — | +2 on Heal
                    checks |  
                  | 8th | Alertness | Resistance
                    to fire 5 (Ex) | Resistance
                    to fire 10 (Ex) |  
                  | 9th | — | — | Constitution +1 |  
                  | 10th | — | Gold dragon affinity +21 | Water breathing (Ex)2 |  
                  | 11th | — | — | Gold dragon affinity +41 |  
                  | 12th | Strength +1 | +1 to natural armor | +1 to natural armor |  
                  | 13th | — | — | +2 on Swim
                    checks |  
                  | 14th | — | +2 on Heal
                    checks | Power
                    Attack |  
                  | 15th | — | — | Intelligence +1 |  
                  | 16th | Resistance
                    to fire 5 (Ex) | Resistance
                    to fire 10 (Ex) | Breath
                    weapon (Ex)3 |  
                  | 17th | — | — | Gold dragon affinity +61 |  
                  | 18th | — | Constitution +1 | +1 to natural armor |  
                  | 19th | — | — | +2 on jump
                    checks |  
                  | 20th | Gold dragon affinity +21 | Water breathing (Ex)2 | Immunity to fire (Ex) |  
 
 
              DRAGON,
              GREEN
            In certain rare instances, green dragons
            have been known to take control of (rather than simply
            devour) small enclaves of forest-dwelling humanoids.
            Some of those humanoids later give birth to half-dragon
            offspring, creating bloodlines that last centuries.
            Descendants of a green dragon are often voracious and
            belligerent, picking fights with little or no
            provocation.
              Green Dragon Bloodline Traits
             
              
                
                  | Character Level | Minor | Intermediate |  
                  | 
                      You gain the indicated bonus on all
                      Bluff, Diplomacy, Gather Information,
                      Intimidate, and Perform checks made to
                      interact with green dragons.
                      You can breathe underwater indefinitely
                      and can freely use special abilities while
                      submerged.
                       |  
                  | 2nd | — | +2 on Move
                    Silently checks |  
                  | 4th | +2 on Move
                    Silently checks | Alertness |  
                  | 6th | — | Strength +1 |  
                  | 8th | Alertness | Resistance
                    to acid 5 (Ex) |  
                  | loth | — | Green dragon affinity +21 |  
                  | 12th | Strength +1 | +1 to natural armor |  
                  | 14th | — | +2 on Bluff
                    checks |  
                  | 16th | Resistance
                    to acid 5 (Ex) | Resistance
                    to acid 10 (Ex) |  
                  | 18th | — | Constitution +1 |  
                  | 20th | Green dragon affinity +21 | Water breathing (Ex)2 |  
 
 
              DRAGON, RED
            Though most evil dragons don't enjoy friendly
            relationships with humanoids, red dragons do
            occasionally spawn bloodlines among humanoids. Such
            descendants exhibit extraordinary powers beyond those
            of their people. A character with a red dragon
            bloodline is usually covetous and vain, and may smell
            faintly of smoke.
              Red Dragon Bloodline Traits
             
              
                
                  | Character Level | Minor | Intermediate | Major |  
                  | 
                      You gain the indicated bonus on all
                      Bluff, Diplomacy. Gather Information,
                      Intimidate, and Perform checks made to
                      interact with red dragons.
                      30-ft. cone of fire; 6d8 damage; Reflex
                      half (DC 10 + one-half HD + Con modifier).
                       |  
                  | 1st | — | — | +2 on Bluff
                    checks |  
                  | 2nd | — | +2 on Bluff
                    checks | Alertness |  
                  | 3rd | — | — | Strength +1 |  
                  | 4th | +2 on Bluff
                    checks | Alertness | Resistance
                    to fire 5 (Ex) |  
                  | 5th | — | — | Red dragon affinity +21 |  
                  | 6th | — | Strength +1 | +1 to natural armor |  
                  | 7th | — | — | +2 on Intimidate
                    checks |  
                  | 8th | Alertness | Resistance
                    to fire 5 (Ex) | Resistance
                    to fire 10 (Ex) |  
                  | 9th | — | — | Constitution +1 |  
                  | 10th | — | Red dragon affinity +21 | Locate
                    object 1/day (Sp) |  
                  | 11th | — | — | Red dragon affinity +41 |  
                  | 12th | Strength +1 | +1 to natural armor | +1 to natural armor |  
                  | 13th | — | — | +2 on Appraise checks |  
                  | 14th | — | +2 on Intimidate
                    checks | Power
                    Attack |  
                  | 15th | — | — | Charisma +1 |  
                  | 16th | Resistance
                    to fire 5 (Ex) | Resistance
                    to fire 10 (Ex) | Breath
                    weapon (Ex)2 |  
                  | 17th | — | — | Red dragon affinity +61 |  
                  | 18th | — | Constitution +1 | 1 to natural armor |  
                  | 19th | — | — | +2 on Jump
                    checks |  
                  | 20th | Red dragon affinity +21 | Locate
                    object 1/day (Sp) | Immunity to fire (Ex) |  
 
 
              DRAGON, SILVER
            Silver dragons
            are perhaps most likely of all dragons to have taken
            humanoid companions, and thus this is the most common
            dragon bloodline. Characters of the silver dragon
            bloodline tend to be regal and statuesque.
              Silver Dragon Bloodline Traits
             
              
                
                  | Character Level | Minor | Intermediate | Major |  
                  | 
                      You gain the indicated bonus on all
                      Bluff, Diplomacy, Gather Information,
                      Intimidate, and Perform checks made to
                      interact with silver dragons.
                      30-ft. cone of cold; 6d8 damage; Reflex
                      half (DC 10 + one-half HD + Con modifier).
                       |  
                  | 1st | — | — | +2 on Sense Motive
                    checks |  
                  | 2nd | — | +2 on Sense Motive
                    checks | Alertness |  
                  | 3rd | — | — | Strength +1 |  
                  | 4th | +2 on Sense Motive
                    checks | Alertness | Resistance
                    to cold 5 (Ex) |  
                  | 5th | — | — | Silver dragon affinity
                    +21 |  
                  | 6th | — | Strength +1 | +1 to natural armor |  
                  | 7th | — | — | +2 on Perform checks |  
                  | 8th | Alertness | Resistance
                    to cold 5 (Ex) | Resistance
                    to cold 10 (Ex) |  
                  | 9th | — | — | Constitution +1 |  
                  | 10th | — | Silver dragon affinity
                    +21 | Alter
                    self 1/day (Sp) |  
                  | 11th | — | — | Silver dragon affinity
                    +41 |  
                  | 12th | Strength +1 | +1 to natural armor | +1 to natural armor |  
                  | 13th | — | — | +2 on Bluff
                    checks |  
                  | 14th | — | +2 on Perform checks | Power
                    Attack |  
                  | 15th | — | — | Charisma +1 |  
                  | 16th | Resistance
                    to cold 5 (Ex) | Resistance
                    to cold 10 (Ex) | Breath
                    weapon (Ex)2 |  
                  | 17th | — | — | Silver dragon affinity
                    +61 |  
                  | 18th | — | Constitution +1 | +1 to natural armor |  
                  | 19th | — | — | +2 on Jump
                    checks |  
                  | 20th | Silver dragon affinity
                    +21 | Alter
                    self 1/day (Sp) | Immunity to cold (Ex) |  
 
 
              DRAGON,
              WHITE
            Some arctic tribes have managed to bargain with
            nearby white
            dragons, trading food and occasional sacrifices for
            protection from their enemies. These alliances can
            result in dragon-blooded descendants, who tend to mimic
            the single-minded ferocity of their forebears.
              White Dragon Bloodline Traits
             
              
                
                  | Character Level | Minor | Intermediate |  
                  | 
                      You gain the indicated bonus on all
                      Bluff, Diplomacy, Gather Information,
                      Intimidate, and Perform checks made to
                      interact with white dragons.
                      As spider climb,
                      but the surface must be icy.
                       |  
                  | 2nd | — | +2 on Hide
                    checks |  
                  | 4th | +2 on Hide
                    checks | Alertness |  
                  | 6th | — | Strength +1 |  
                  | 8th | Alertness | Resistance
                    to cold 5 (Ex) |  
                  | 10th | — | White dragon affinity +21 |  
                  | 12th | Strength +1 | +1 to natural armor |  
                  | 14th | — | +2 on Swim
                    checks |  
                  | 16th | Resistance
                    to cold 5 (Ex) | Resistance
                    to cold 10 (Ex) |  
                  | 18th | — | Constitution +1 |  
                  | 20th | White dragon affinity +21 | Icewalking 1/day (Ex)2 |  
 
 
              ELEMENTAL, AIR
            Similar to but less specific than a djinni bloodline (see below), the air
            elemental bloodline derives its power from a connection
            to the Elemental Plane of
            Air. Characters with air elemental bloodlines tend
            to shift between emotions with surprising quickness,
            and may have hair or skin tinged with light blue.
              Air Elemental Bloodline Traits
             
 
 
              ELEMENTAL, EARTH
            Creatures that bear a bloodline of elemental earth
            feel a sense of gravity and stability that ties them to
            the stones of the world. They have a palpable sense of
            inertia about them, which sometimes manifests as a
            slowness to take action.
              Earth Elemental Bloodline Traits
             
              
                
                  | Character Level | Minor | Intermediate |  
                  | 
                      You gain the indicated bonus on all
                      Bluff, Diplomacy, Gather Information,
                      Intimidate, and Perform checks made to
                      interact with earth elementals.
                      As the earth
                      elemental special ability.
                       |  
                  | 2nd | — | +2 on Climb
                    checks |  
                  | 4th | +2 on Climb
                    checks | Power
                    Attack |  
                  | 6th | — | Strength +1 |  
                  | 8th | Power
                    Attack | Meld
                    into stone 1/day (Sp) |  
                  | 10th | — | Earth elemental affinity
                    +21 |  
                  | 12th | Strength +1 | +1 to natural armor |  
                  | 14th | — | +2 on Listen checks |  
                  | 16th | Meld
                    into stone 1/day (Sp) | Earth mastery (Ex)2 |  
                  | 18th | — | Constitution +1 |  
                  | 20th | Earth elemental affinity
                    +21 | Improved
                    Sunder |  
 
 
              ELEMENTAL, FIRE
            Those who bear elemental fire
            within their veins are often high-strung and
            quick-tempered. Their eyes often seem to glow like
            embers, and their skin may take on a reddish hue.
              Fire Elemental Bloodline Traits
             
              
                
                  | Character Level | Minor | Intermediate |  
                  | 
                      You gain the indicated bonus on all
                      Bluff, Diplomacy, Gather Information,
                      Intimidate, and Perform checks made to
                      interact with fire elementals.
                       |  
                  | 2nd | — | +2 on Tumble checks |  
                  | 4th | +2 on Tumble checks | Dodge |  
                  | 6th | — | Dexterity +1 |  
                  | 8th | Dodge | Pyrotechnics
                    1/day (Sp) |  
                  | 10th | — | Fire elemental affinity
                    +21 |  
                  | 12th | Dexterity +1 | Mobility |  
                  | 14th | — | +2 on Listen checks |  
                  | 16th | Pyrotechnics
                    1/day (Sp) | Resistance
                    to fire 10 (Ex) |  
                  | 18th | — | Constitution +1 |  
                  | 20th | Fire elemental affinity
                    +21 | Spring
                    Attack |  
 
 
              ELEMENTAL, WATER
            The bloodline of elemental water
            is most common among the water-breathing races, but it
            also manifests among sailors and fishermen, and even
            the occasional character with no link whatsoever to
            oceans, seas, or large lakes. Such characters are often
            independent minded, and generally don't live in any one
            place for very long.
              Water Elemental Bloodline Trait
             
              
                
                  | Character Level | Minor | Intermediate |  
                  | 
                      You gain the indicated bonus on all
                      Bluff, Diplomacy, Gather Information,
                      Intimidate, and Perform checks made to
                      interact with water elementals.
                      Or +30 ft. to existing swim speed.
                       |  
                  | 2nd | — | +2 on Swim
                    checks |  
                  | 4th | +2 on Swim
                    checks | Power
                    Attack |  
                  | 6th | — | Strength +1 |  
                  | 8th | Power
                    Attack | Fog
                    cloud 1/day (Sp) |  
                  | 10th | — | Water elemental affinity
                    +21 |  
                  | 12th | Strength +1 | +1 to natural armor |  
                  | 14th | — | +2 on Spot
                    checks |  
                  | 16th | Fog
                    cloud 1/day (Sp) | Swim 30 ft.2 |  
                  | 18th | — | Constitution +1 |  
                  | 20th | Water elemental affinity
                    +21 | Improved
                    Bull Rush |  
 
 
              FEY
            Every culture tells stories of fey creatures taking mortal
            lovers, so it's no surprise that individuals display
            fey bloodlines from time to time. Regardless of whether
            it descended from a dryad, nymph, satyr, or other kind of fey,
            a creature with a fey bloodline often has a personality
            that is both aloof and carefree.
              Fey Bloodline Traits
             
 
 
              GENIE,
              DJINNI
            Though few sages put much stock in myths that
            humanoids and genies share a common ancestor, there is
            no denying that the races are very similar in form.
            Characters with a djinni bloodline are often
            haughty but display great guile.
              Djinni Bloodline Traits
             
 
 
              GENIE,
              EFREETI
            Characters with the bloodline of the efreet are most likely
            descended from slaves of that terrible and powerful
            race. They typically have reddish skin and a cruel
            disposition, and may display tiny horns or
            bronze-colored eyes.
              Efreeti Bloodline Traits
             
 
 
              GENIE,
              JANNI
            As natural wanderers of the Material Plane, the
            only thing surprising about janni bloodlines may be that
            there aren't more of them. A creature who bears the
            janni bloodline tends to be a couple inches taller than
            normal for his race, standing with a proud and regal
            posture. He may also share the janni's nomadic
            behavior.
              Janni Bloodline Traits
             
              
                
                  | Character Level | Minor |  
                  | 
                      You gain the indicated bonus on all
                      Bluff, Diplomacy, Gather Information,
                      Intimidate, and Perform checks made to
                      interact with jann.
                       |  
                  | 4th | +2 on Appraise checks |  
                  | 8th | Improved
                    Initiative |  
                  | 12th | Wisdom +1 |  
                  | 16th | Invisibility
                    1/day (Sp) |  
                  | 20th | Janni affinity +21 |  
 
 
              GIANT
             In ages past, giants mingled more freely with
            smaller humanoids. Today, the evidence of such
            relationships is rare at best. Characters with
            bloodlines of the lesser evil giants (hill, frost, and fire) may be the result
            of voluntary or involuntary breeding with the
            greatfolk. Bloodlines of stone, cloud, or storm giants, on the
            other hand, are more likely the results of long-ago
            alliances between those races and the ancient nobility
            of the world. In any event, characters bearing giant
            bloodlines tend to be massive for their race, and often
            share characteristics (skin and hair color, attitudes,
            and such) with their ancestor. 
              An intermediate bloodline can only be taken for cloud
              giants, fire giants, frost giants, stone giants, and
              storm giants. A major bloodline can only be taken for
              storm giants.
             
              Cloud
              Giant Bloodline Traits
             
              
                
                  | Character Level | Minor | Intermediate |  
                  | 
                      You gain the indicated bonus on all
                      Bluff, Diplomacy, Gather Information,
                      Intimidate, and Perform checks made to
                      interact with cloud giants.
                       |  
                  | 2nd | — | +2 on Climb
                    checks |  
                  | 4th | +2 on Climb
                    checks | Power
                    Attack |  
                  | 6th | — | Strength +1 |  
                  | 8th | Power
                    Attack | +1 to natural armor |  
                  | 10th | — | Cloud giant affinity +21 |  
                  | 12th | Strength +1 | Obscuring
                    mist 1/day (Sp) |  
                  | 14th | — | +2 on Jump
                    checks |  
                  | 16th | +1 to natural armor | Improved
                    Bull Rush |  
                  | 18th | — | Constitution +1 |  
                  | 20th | Cloud giant affinity +21 | Scent
                    (Ex) |  
 
 
 
              Fire
              Giant Bloodline Traits
             
              
                
                  | Character Level | Minor | Intermediate |  
                  | 
                      You gain the indicated bonus on all
                      Bluff, Diplomacy, Gather Information,
                      Intimidate, and Perform checks made to
                      interact with fire giants.
                       |  
                  | 2nd | — | +2 on Climb
                    checks |  
                  | 4th | +2 on Climb
                    checks | Power
                    Attack |  
                  | 6th | — | Strength +1 |  
                  | 8th | Power
                    Attack | +1 to natural armor |  
                  | 10th | — | Fire giant affinity +21 |  
                  | 12th | Strength +1 | Resistance
                    to fire 5 (Ex) |  
                  | 14th | — | +2 on Jump
                    checks |  
                  | 16th | +1 to natural armor | Cleave |  
                  | 18th | — | Constitution +1 |  
                  | 20th | Fire giant affinity +21 | Resistance
                    to fire 10 (Ex) |  
 
 
 
              Frost
              Giant Bloodline Traits
             
              
                
                  | Character Level | Minor | Intermediate |  
                  | 
                      You gain the indicated bonus on all
                      Bluff, Diplomacy, Gather Information,
                      Intimidate, and Perform checks made to
                      interact with frost giants.
                       |  
                  | 2nd | — | +2 on Climb
                    checks |  
                  | 4th | +2 on Climb
                    checks | Power
                    Attack |  
                  | 6th | — | Strength +1 |  
                  | 8th | Power
                    Attack | +1 to natural armor |  
                  | 10th | — | Frost giant affinity +21 |  
                  | 12th | Strength +1 | Resistance
                    to cold 5 (Ex) |  
                  | 14th | — | +2 on Jump
                    checks |  
                  | 16th | +1 to natural armor | Improved
                    Sunder |  
                  | 18th | — | Constitution +1 |  
                  | 20th | Frost giant affinity +21 | Resistance
                    to cold 10 (Ex) |  
 
 
 
              Hill
              Giant Bloodline Traits
             
              
                
                  | Character Level | Minor |  
                  | 
                      You gain the indicated bonus on all Bluff
                      Diplomacy, Gather Information, Intimidate,
                      and Perform checks made to interact with hill
                      giants.
                       |  
                  | 4th | +2 on Climb
                    checks |  
                  | 8th | Power
                    Attack |  
                  | 12th | Strength +1 |  
                  | 16th | +1 to natural armor |  
                  | 20th | Hill giant affinity +21 |  
 
 
 
              Stone
              Giant Bloodline Traits
             
              
                
                  | Character Level | Minor | Intermediate |  
                  | 
                      You gain the indicated bonus on all
                      Bluff, Diplomacy, Gather Information,
                      Intimidate, and Perform checks made to
                      interact with stone giants.
                       |  
                  | 2nd | — | +2 on Climb
                    checks |  
                  | 4th | +2 on Climb
                    checks | Point
                    Blank Shot |  
                  | 6th | — | Strength +1 |  
                  | 8th | Point
                    Blank Shot | +1 to natural armor |  
                  | 10th | — | Stone giant affinity +21 |  
                  | 12th | Strength +1 | Stone
                    shape 1/week (Sp) |  
                  | 14th | — | +2 on Jump
                    checks |  
                  | 16th | +1 to natural armor | Combat
                    Reflexes |  
                  | 18th | — | Constitution +1 |  
                  | 20th | Stone giant affinity +21 | +1 to natural armor |  
 
 
 
              Storm
              Giant Bloodline Traits
             
              
                
                  | Character Level | Minor | Intermediate | Major |  
                  | 
                      You gain the indicated bonus on all
                      Bluff, Diplomacy, Gather Information,
                      Intimidate, and Perform checks made to
                      interact with storm giants.
                      You can breathe underwater indefinitely
                      and can freely use special abilities while
                      submerged.
                       |  
                  | 1st | — | — | +2 on Climb
                    checks |  
                  | 2nd | — | +2 on Climb
                    checks | Power
                    Attack |  
                  | 3rd | — | — | Strength +1 |  
                  | 4th | +2 on Climb
                    checks | Power Attack | +1 to natural armor |  
                  | 5th | — | — | Storm giant affinity +21 |  
                  | 6th | — | Strength +1 | Resistance
                    to electricity 5 (Ex) |  
                  | 7th | — | — | +2 on Jump
                    checks |  
                  | 8th | Power
                    Attack | +1 to natural armor | Cleave |  
                  | 9th | — | — | Constitution +1 |  
                  | 10th | — | Storm giant affinity +21 | Water breathing (Ex)2 |  
                  | 11th | — | — | Storm giant affinity +41 |  
                  | 12th | Strength +1 | Resistance
                    to electricity 5 (Ex) | Resistance
                    to electricity 10 (Ex) |  
                  | 13th | — | — | +2 on Swim
                    checks |  
                  | 14th | — | +2 on Jump
                    checks | Call
                    lightning 1/day (Sp) |  
                  | 15th | — | — | Wisdom +1 |  
                  | 16th | +1 to natural armor | Cleave | Freedom
                    of movement 1/day (Sp) |  
                  | 17th | — | — | Storm giant affinity +61 |  
                  | 18th | — | Constitution +1 | +1 to natural armor |  
                  | 19th | — | — | +2 on Concentration
                    checks |  
                  | 20th | Storm giant affinity +21 | Water breathing (Ex)2 | Immunity to electricity (Ex) |  
 
 
              HAG
            Many hags
            have the ability to change their appearance, making it
            possible for them to interact with creatures of other
            races. Though horrible to contemplate, some use this
            ability to lure in mates, in the hopes that the
            offspring can help them further their evil plots. The
            descendants of a hag tend to be strong but ugly, and
            often share their ancestor's love of schemes.
              Hag Bloodline Traits
             
              
                
                  | Character Level | Minor |  
                  | 
                      You gain the indicated bonus on all
                      Bluff, Diplomacy, Gather Information,
                      Intimidate, and Perform checks made to
                      interact with hags.
                       |  
                  | 4th | +2 on Hide
                    checks |  
                  | 8th | Alertness |  
                  | 12th | Strength +1 |  
                  | 16th | +1 to natural armor |  
                  | 20th | Hag affinity +21 |  
 
 
              LYCANTHROPE
            When he isn't murdering innocent townsfolk, the
            typical lycanthropic
            character may enjoy an almost entirely normal social
            life—even having a family. While the offspring of an
            afflicted lycanthrope might not share the curse itself,
            the bloodline might still pass its characteristics down
            the generations, allowing later descendants to display
            some of the lycanthrope's attributes. Regardless of the
            original animal stock, the carriers of lycanthropic
            bloodlines tend to share similar characteristics,
            including a feral stare and an overabundance of body
            hair.
              Lycanthrope Bloodline Traits
             
              
                
                  | Character Level | Minor |  
                  | 
                      If the base animal's Strength is higher
                      than its Dexterity, it gains Power
                      Attack. Otherwise, it gains Dodge.
                      You gain the indicated bonus on all
                      Bluff, Diplomacy, Gather Information,
                      Intimidate, and Perform checks made to
                      interact with lycanthropes.
                       |  
                  | 4th | +2 on Search checks |  
                  | 8th | Power
                    Attack or Dodge1 |  
                  | 12th | Constitution +1 |  
                  | 16th | Scent
                    (Ex) |  
                  | 20th | Lycanthrope affinity +22 |  
 
 
              MINOTAUR
            Horrid tales describe the fate of innocents
            carried away from their homes by marauding minotaurs - and the
            rare individual displaying a minotaur bloodline proves
            the truth of such stories. These characters have a
            savage look, with thick hair and sometimes even tiny
            stubs of horns.
              Minotaur Bloodline Traits
             
              
                
                  | Character Level | Minor |  
                  | 
                      You gain the indicated bonus on all
                      Bluff, Diplomacy, Gather Information,
                      Intimidate, and Perform checks made to
                      interact with minotaurs.
                       |  
                  | 4th | +2 on Search checks |  
                  | 8th | Alertness |  
                  | 12th | Strength +1 |  
                  | 16th | +1 to natural armor |  
                  | 20th | Minotaur affinity +21 |  
 
 
              OGRE
            A character with ogre blood is most likely
            the result of raids on humanoid settlements, but may
            also derive from the more intelligent and magically
            gifted race of ogre mages (in fact, all intermediate
            ogre bloodlines are actually ogre mage bloodlines).
            These characters may appear clumsy and brutish, but
            they can possess a high degree of cunning.
              Ogre Bloodline Traits
             
              
                
                  | Character Level | Minor | Intermediate |  
                  | 
                      You gain the indicated bonus on all
                      Bluff, Diplomacy, Gather Information,
                      Intimidate, and Perform checks made to
                      interact with ogres.
                       |  
                  | 2nd | — | +2 on Climb
                    checks |  
                  | 4th | +2 on Climb
                    checks | Power
                    Attack |  
                  | 6th | — | Strength +1 |  
                  | 8th | Power
                    Attack | +1 to natural armor |  
                  | 10th | — | Ogre affinity +21 |  
                  | 12th | Strength +1 | Darkness
                    1/day (Sp) |  
                  | 14th | — | +2 on Concentration
                    checks |  
                  | 16th | +1 to natural armor | Invisibility
                    1/day (Sp) |  
                  | 18th | — | Charisma +1 |  
                  | 20th | Ogre affinity +21 | Fly 1/day
                    (Sp) |  
 
 
              TITAN
            Whether as allies, tyrants, or objects of
            reverence, titans
            have on occasion interacted actively with lesser
            beings. In rare cases, these interactions have given
            rise to scions of great power—power that hides within
            rare mortals to this very day. Creatures with a titans
            bloodline tend to have wild emotional swings, and are
            generally large and powerful.
              Titan Bloodline Traits
             
 
 
              TROLL
            Though the origin of such a bloodline is almost
            too hideous to contemplate, there are nonetheless a few
            creatures who display a certain trollish fortitude. Such
            characters tend to bear many scars from old wounds, and
            are often ferocious in attitude.
              Troll Bloodline Traits
             
              
                
                  | Character Level | Minor | Intermediate |  
                  | 
                      You gain the indicated bonus on all
                      Bluff, Diplomacy, Gather Information,
                      Intimidate, and Perform checks made to
                      interact with trolls.
                      You heal naturally at double normal
                      rates.
                       |  
                  | 2nd | — | +2 on Spot
                    checks |  
                  | 4th | +2 on Spot
                    checks | Great
                    Fortitude |  
                  | 6th | — | Constitution +1 |  
                  | 8th | Great
                    Fortitude | Double heal rate (Ex)2 |  
                  | 10th | — | Troll affinity +21 |  
                  | 12th | Constitution +1 | +1 to natural armor |  
                  | 14th | — | +2 on Listen checks |  
                  | 16th | Double heal rate (Ex)2 | Power
                    Attack |  
                  | 18th | — | Strength +1 |  
                  | 20th | Troll affinity +21 | Scent
                    (Ex) |  
 
 
              VAMPIRE
            The vampire's powers of
            persuasion have led more than one weak-willed humanoid
            into its deadly clutch of intimacy. Though it seems
            impossible that any child could result from such a
            union, tales of humanoids possessing some of the
            vampire's physical and mental prowess abound. These
            pale, haunted creatures are inevitably cloaked in
            mystery and deception, for even good aligned
            descendants of vampires fear retribution from those
            mistaking them for the undead.
              Vampire Bloodline Traits
             
 
 
              Random Bloodline
              Determination
            Bloodlines are best included as part of a
            character with both the game master and player working
            together to select an appropriate bloodline for the PC.
            However, if you want to generate a PC's bloodline
            randomly, use the following tables as a guide.
              First, roll d% and consult Table 1-3: Bloodline
              Strength to determine the bloodline's strength. Then
              roll d% on Table 1-4: Minor Bloodlines, Table 1-5:
              Intermediate Bloodlines, or Table 1-6: Major
              Bloodlines to determine the source.
             
              Table: Bloodline Strength
             
              
                
                  | d% | Bloodline Strength |  
                  | 01-55 | Minor |  
                  | 56-85 | Intermediate |  
                  | 86-100 | Major |  
 
 
 
              
                
                  | 
                      Table: Minor Bloodlines
                     
                      
                        
                          | d% | Bloodline Source |  
                          | 01-05 | Celestial |  
                          | 06-10 | Demon |  
                          | 11-15 | Devil |  
                          | 16-19 | Doppelganger |  
                          | 20 | Dragon, black |  
                          | 21 | Dragon, blue |  
                          | 22-23 | Dragon, brass |  
                          | 24-25 | Dragon, bronze |  
                          | 26-27 | Dragon, copper |  
                          | 28-29 | Dragon, gold |  
                          | 30 | Dragon, green |  
                          | 31-32 | Dragon, red |  
                          | 33-35 | Dragon, silver |  
                          | 36 | Dragon, white |  
                          | 37-40 | Elemental, air |  
                          | 41-44 | Elemental, earth |  
                          | 45-48 | Elemental, fire |  
                          | 49-52 | Elemental, water |  
                          | 53-57 | Fey |  
                          | 58-60 | Genie, djinni |  
                          | 61-62 | Genie, efreeti |  
                          | 63-65 | Genie, jann |  
                          | 66-67 | Giant, cloud |  
                          | 68-69 | Giant, fire |  
                          | 70-71 | Giant, frost |  
                          | 72-74 | Giant, hill |  
                          | 75-76 | Giant, stone |  
                          | 77-79 | Giant, storm |  
                          | 80-82 | Hag |  
                          | 83-88 | Lycanthrope |  
                          | 89 | Minotaur |  
                          | 90-94 | Ogre |  
                          | 95 | Titan |  
                          | 96 | Troll |  
                          | 97-100 | Vampire |  
 
 | 
 | 
                      Table: Intermediate Bloodlines
                     
                      
                        
                          | d% | Bloodline Source |  
                          | 01-05 | Celestial |  
                          | 06-10 | Demon |  
                          | 11-15 | Devil |  
                          | 16-17 | Dragon, black |  
                          | 18-19 | Dragon, blue |  
                          | 20-21 | Dragon, brass |  
                          | 22-23 | Dragon, bronze |  
                          | 24-25 | Dragon, copper |  
                          | 26-28 | Dragon, gold |  
                          | 29-30 | Dragon, green |  
                          | 31-33 | Dragon, red |  
                          | 34-37 | Dragon, silver |  
                          | 38-39 | Dragon, white |  
                          | 40-44 | Elemental, air |  
                          | 45-49 | Elemental, earth |  
                          | 50-54 | Elemental, fire |  
                          | 55-59 | Elemental, water |  
                          | 60-65 | Fey |  
                          | 66-69 | Genie, djinn |  
                          | 70-72 | Genie, efreeti |  
                          | 73-75 | Giant, cloud |  
                          | 76-78 | Giant, fire |  
                          | 79-81 | Giant, frost |  
                          | 82-84 | Giant, stone |  
                          | 85-87 | Giant, storm |  
                          | 88-90 | Ogre |  
                          | 91-93 | Titan |  
                          | 94-96 | Troll |  
                          | 97-100 | Vampire |  
 
 | 
 | 
                      table: Major Bloodlines
                     
                      
                        
                          | d% | Bloodline Source |  
                          | 01-11 | Celestial |  
                          | 12-22 | Demon |  
                          | 23-33 | Devil |  
                          | 34-40 | Dragon, gold |  
                          | 41-47 | Dragon, red |  
                          | 48-57 | Dragon, silver |  
                          | 58-67 | Fey |  
                          | 68-76 | Genie, djinni |  
                          | 77-83 | Genie, efreeti |  
                          | 84-90 | Giant, storm |  
                          | 91-95 | Titan |  
                          | 96-100 | Vampire |  
 
 |  
              Creating Other
              Bloodlines
            Table: Bloodline Trait Distribution
              
                
                  | Character Level | Trait Gained |  
                  | Minor | Intermediate | Major |  
                  | 1st | — | — | Skill boost 1 |  
                  | 2nd | — | Skill boost 1 | Special 1 |  
                  | 3rd | — | — | Ability boost 1 |  
                  | 4th | Skill boost 1 | Special 1 | Special 2 |  
                  | 5th | — | — | Affinity +2 |  
                  | 6th | — | Ability boost 1 | Special 3 |  
                  | 7th | — | — | Skill boost 2 |  
                  | 8th | Special 1 | Special 2 | Special 4 |  
                  | 9th | — | — | Ability boost 2 |  
                  | 10th | — | Affinity +2 | Special 5 |  
                  | 11th | — | — | Affinity +4 |  
                  | 12th | Ability boost 1 | Special 3 | Special 6 |  
                  | 13th | — | — | Skill boost 3 |  
                  | 14th | — | Skill boost 2 | Special 7 |  
                  | 15th | — | — | Ability boost 3 |  
                  | 16th | Special 2 | Special 4 | Special 8 |  
                  | 17th | — | — | Affinity +6 |  
                  | 18th | — | Ability boost 2 | Special 9 |  
                  | 19th | — | — | Skill boost 4 |  
                  | 20th | Affinity +2 | Special 5 | Special 10 |  
              The bloodlines described here are by no means a
              comprehensive list of all possible permutations. You
              might choose to create bloodlines of creatures not
              included here, to create more specialized celestial,
              demon, or devil bloodlines, or even to create more
              potent versions of the bloodlines here for use in
              your game.
             
              Table: Bloodline Trait Distribution gives you the
              basic framework for bloodline traits. Over the course
              of twenty levels, a major bloodline boosts four
              skills (giving each a +2 bonus) and three ability
              scores (increasing each by 1). It grants a bloodline
              affinity at three stages (+2, +4, and +6) and
              provides ten special abilities. Intermediate
              bloodlines grant the first ten traits, spread out
              over twenty levels. Minor bloodlines grant the first
              five traits.
             
              When creating a new bloodline, use those described
              above as guidelines for appropriate special
              abilities.
             
 
 |