|
|
Unearthed Arcana
BLOODLINES
Celestial
Demon
Devil
Doppelganger
Dragon, Black
Dragon, Blue
Dragon, Brass
Dragon,
Bronze
Dragon,
Copper
Dragon, Gold
Dragon, Green
Dragon, Red
|
Dragon,
Silver
Dragon, White
Elemental,
Air
Elemental,
Earth
Elemental,
Fire
Elemental,
Water
Fey
Genie, Djinni
Genie,
Efreeti
Genie, janni
Giant, Cloud
Giant, Fire
|
Giant, Frost
Giant, Hill
Giant, Stone
Giant, Storm
Hag
Lycanthrope
Minotaur
Ogre
Titan
Troll
Vampire
|
Random
Bloodline Determination
Creating
other Bloodlines
|
Every so often, an individual is born who stands out
a little from the rest of his people. This individual
displays characteristics associated with a different
kind of creature, such as a dragon, giant, celestial,
or demon. Such a character is said to have a
bloodline.
Bloodlines can exist for any of a number of reasons.
Perhaps the character has an unusual ancestor, such
as a dragon who took alternate form to live among
humans or elves. The character might be a throwback
to an earlier age, when all species were more closely
related. The bloodline might be the result of unusual
supernatural energies present during conception,
pregnancy, or birth. It could also be an omen sent by
the gods, part of an ancient prophecy or dire legend.
Bloodline
Strength And Source
Every bloodline has both a source (the kind of
creature from which its characteristics are drawn) and
a strength (minor, intermediate, or major). The
stronger the bloodline, the more potent the traits and
benefits granted by it.
Every source has a minor bloodline associated with
it. A minor bloodline doesn't alter a character much,
and thus don't represent a very significant power
increase over an ordinary character. In some cases,
the only bloodline associated with a source is minor.
This is most often true of sources derived from
relatively weak creatures such as minotaurs or hags.
Many sources also have intermediate bloodlines. These
affect the character's power level more drastically,
and come from more potent races, such as elementals,
and many dragons and giants.
Major bloodlines only come from the most powerful and
primal of sources, including celestials, demons,
devils, and the mightiest of dragons. A character
with a major bloodline is a potent scion of his
ancestor, displaying significant powers and
abilities.
Bloodline Levels
Over the course of his career, a character with a
bloodline becomes more powerful than one without a
bloodline. Because the power gain is gradual over a
span of twenty levels, a static level adjustment
doesn't truly reflect this difference. Instead, a
bloodline character must take one or more levels of
"bloodline" at various points in his career, as noted
on Table: Bloodline Levels. Before a character with a
bloodline reaches the indicated character level, he
must take one class level of "bloodline." Class
levels of "bloodline" do not increase a character's
character level the way a normal class level does,
but they do provide certain benefits (see below).
Table: Bloodline Levels
Bloodline Level
|
----Bloodline Strength----
|
Minor
|
Intermediate
|
Major
|
1st
|
12th
|
6th
|
3rd
|
2nd
|
n/a
|
12th
|
6th
|
3rd
|
n/a
|
n/a
|
12th
|
If the character does not take a class level of
bloodline before reaching the character level
indicated on the table, he gains no further bloodline
traits and must take a 20% penalty on all future XP
gains. As soon as he meets the minimum bloodline
level, he gains all bloodline abilities due him
according to his character level, and the XP penalty
no longer applies.
For example, A 1st-level character with a major
bloodline (silver
dragon) receives a +2 bonus on Sense Motive checks
as a bloodline trait. When he reaches 2nd character
level, he gains the Alertness feat as a bloodline
trait. Before he reaches 3rd character level, he must
take a level of bloodline in order to continue
gaining bloodline traits. if he reaches 3rd character
level and has no bloodline levels, he does not gain
the bloodline trait due him at 3rd character level
(Strength +1) and must take a 20% reduction on all
future XP gains. If he later meets the minimum
required bloodline levels, he gains his 3rd-level
trait at that time (as well as any other traits he
may have failed to receive for not taking his
bloodline level right away), and the XP reduction no
longer applies to future gains. Before reaching his
6th character level, he must have taken two levels of
bloodline in order to keep gaining bloodline traits.
If he takes his third bloodline level before reaching
12th character level, he becomes eligible to gain all
the traits of his bloodline (as they become available
when he reaches new character levels).
A bloodline level grants no increase in base attack
bonus or base save bonuses, no hit points or skill
points, and no class features. It counts as a normal
class level (with no class skills) for the purpose of
determining maximum skill ranks. Levels of bloodline
never result in XP penalties for multiclass
characters.
Include the character's bloodline level when
calculating any character ability based on his class
levels (such as caster level for spellcasting
characters, or save DCs for characters with special
abilities whose DCs are based on class level). The
character doesn't gain any abilities, spells known,
or spells per day from the addition of his bloodline
levels, though—only the calculations of his
level-based abilities are affected.
If a character has levels in two or more classes in
addition to his bloodline levels, each class gains
the benefit of adding the bloodline levels when
calculating abilities.
For example, a 2nd-level sorcerer with a major
bloodline takes a bloodline level when earns enough
XP to advance in level. He is treated as a 3rd-level
spellcaster for the purpose of spell durations,
caster level checks, and so forth. But he doesn't
gain a 3rd-level sorcerer's spells per day or spells
known.
Similarly, the stunning attacks of a 3rd-level monk
with one bloodline level have a save DC equal to 12
(10 + one-half class level) plus her Wisdom modifier,
since the bloodline level is treated as if it were a
monk class level when calculating the save DC. A
3rd-level monk/3rd-level sorcerer with two bloodline
levels would be treated as a 5th-level spellcaster
and a 5th-level monk for determining level-based
abilities.
Bloodline Traits
Depending on the strength of a character's bloodline,
he gains a new bloodline trait every one, two, or
four character levels (or effective character levels,
for characters with a level adjustment greater than
+0). The traits gained are given in each bloodline
description.
Bloodline Trait
Descriptions
Bloodline traits fall into four categories.
Ability Boost: You gain a
permanent +1 increase to the given ability score.
This is similar to the ability increase gained by
characters at every fourth level.
Bloodline Affinity: You
gain a bonus (either +2, +4, or +6) on all Bluff, Diplomacy, Gather
Information, Intimidate, and
Perform checks
made to interact with creatures of your bloodline.
Skill
Boost: You receive a +2 bonus on checks made with
the given skill.
Special:
You gain a special ability. Common bloodline special
abilities include bonus feats, natural armor, special
attacks (such as the ability to smite evil or smite
good), special qualities (such as resistance
to energy, spell
resistance, or scent), or spell-like
abilities.
If you already have a feat that a bloodline provides
as a bonus feat, you may choose a different feat. For
example, the minor celestial bloodline grants
Alertness as a
bonus feat at 8th level, If a character with this
bloodline already has Alertness by the time he
reaches 8th level, he can choose any other feat
instead (subject to normal prerequisites, of course).
Bloodline Descriptions
Each description below includes some basic
information to help the player and game master
incorporate the bloodline into the campaign, including
potential origins and minor characteristics to help
flesh out the character. The description also provides
the bloodline traits gained at particular character
levels.
CELESTIAL
A character with a celestial bloodline can
trace her heritage to beings of the Upper Planes, much
like an aasimar
or celestial
creature. Most angels, archons, guardinals, and
eladrins have the ability to interbreed with humanoids, and
examples of celestial creatures descending from the
heavens to live with mortals often appear in myth and
legend. Descendants of such relationships often have
silver or golden hair, a proud bearing, or a piercing
stare.
Celstial Bloodline Traits
DEMON
A character with a demon bloodline has one or
more ancestors of demonic origin. The most
common source of such a bloodline is a succubus, but
any demon capable of taking humanoid form might be
responsible for the character's unusual traits.
Characters with a demon bloodline may bear some minor
characteristic reminiscent of such an ancestor:
sinister glowing eyes, a faint smell of brimstone, or a
love of brutality.
Demon Bloodline Traits
DEVIL
For a character with a devil bloodline, an
erinyes
is often the source. However, other devils with the ability
to use a polymorph effect, such as gelugons or
pit
fiends, have been known to consort with mortals. A
character with this bloodline may also possess tiny
horns or unusually sharp teeth.
Devil Bloodline Traits
Character Level
|
Minor
|
Intermediate
|
Major
|
- You gain the indicated bonus on all
Bluff, Diplomacy, Gather Information,
Intimidate, and Perform checks made to
interact with devils.
- You can smite a good creature with a
melee attack as a
blackguard of your character level once
per day.
|
1st
|
—
|
—
|
+2 on Bluff
checks
|
2nd
|
—
|
+2 on Bluff
checks
|
Dodge
|
3rd
|
—
|
—
|
Charisma +1
|
4th
|
+2 on Bluff
checks
|
Dodge
|
Darkness
1/day (Sp)
|
5th
|
—
|
—
|
Devil affinity +21
|
6th
|
—
|
Charisma +1
|
Smite good 1/day (Su)2
|
7th
|
—
|
—
|
+2 on Diplomacy checks
|
8th
|
Dodge
|
Darkness
1/day (Sp)
|
Resistance
to fire 5 (Ex)
|
9th
|
—
|
—
|
Constitution +1
|
10th
|
—
|
Devil affinity +21
|
+2 on saves against poison
(Ex)
|
11th
|
—
|
—
|
Devil affinity +41
|
12th
|
Charisma +1
|
Smite good 1/day (Su)2
|
Resistance
to acid 5 (Ex)
|
13th
|
—
|
—
|
+2 on Search checks
|
14th
|
—
|
+2 on Diplomacy checks
|
Alertness
|
15th
|
—
|
—
|
Intelligence +1
|
16th
|
Darkness
1/day (Sp)
|
Resistance
to fire 5 (Ex)
|
Resistance
to cold 5 (Ex)
|
17th
|
—
|
—
|
Devil affinity +61
|
18th
|
—
|
Constitution +1
|
+1 to natural armor
|
19th
|
—
|
—
|
+2 on Listen checks
|
20th
|
Devil affinity +21
|
+2 on saves against poison (Ex)
|
Damage
reduction 5/good
|
DOPPELGANGER
The ultimate humanoid shapechanger, a doppelganger can
be anyone, anywhere, at any time. It's easy to imagine
even a single doppelganger being responsible for a
plethora of offspring tainted with shapechanging
powers.
Doppelganger Bloodline Traits
Character Level
|
Minor
|
- You gain the indicated bonus on all
Bluff, Diplomacy, Gather Information,
Intimidate, and Perform checks made to
interact with doppelgangers.
|
4th
|
+2 on Disguise checks
|
8th
|
Alter
self 1/day (Sp)
|
12th
|
Charisma +1
|
16th
|
Detect
thoughts 1/day (Sp)
|
20th
|
Doppelganger affinity +21
|
DRAGON,
BLACK
The sinister black dragon
occasionally makes a close "alliance" with a
like-minded humanoid, and that can lead to a black
dragon bloodline. A character with this bloodline
shares his ancestor's cunning and malevolence, and may
have a sunken, almost skeletal appearance to his face.
Black Dragon Bloodline Traits
Character Level
|
Minor
|
Intermediate
|
- You gain the indicated bonus on all
Bluff, Diplomacy, Gather Information,
Intimidate, and Perform checks made to
interact with black dragons.
- You can breathe underwater indefinitely
and can freely use special abilities while
submerged.
|
2nd
|
—
|
+2 on Swim
checks
|
4th
|
+2 on Swim
checks
|
Alertness
|
6th
|
—
|
Strength +1
|
8th
|
Alertness
|
Resistance
to acid 5 (Ex)
|
10th
|
—
|
Black dragon affinity +21
|
12th
|
Strength +1
|
+1 to natural armor
|
14th
|
—
|
+2 on Hide
checks
|
16th
|
Resistance
to acid 5 (Ex)
|
Resistance
to acid 10 (Ex)
|
18th
|
—
|
Constitution +1
|
20th
|
Black dragon affinity +21
|
Water breathing (Ex)2
|
DRAGON,
BLUE
In times long past, blue dragons
often interacted with the kings and queens of great
desert empires. The bloodlines created by such
intermingling were treated as a mark of royalty, though
such empires have long since vanished. An individual
bearing a blue dragon bloodline tends to be territorial
and may smell faintly of ozone.
Blue Dragon Bloodline Traits
DRAGON,
BRASS
Bards tell a popular tale of a lost desert
traveler encountering a friendly woman who nurses him
back to health before putting him on the path home. in
the tale, this helpful individual turns out to be a
powerful brass dragon who
merely wants someone to talk to, and who, many months
later, gives birth to a half-dragon child.
The descendants of this chance encounter are often
talkative and friendly.
Brass Dragon Bloodline Traits
DRAGON, BRONZE
With its innate ability to take on humanoid
form, coupled with a natural inquisitiveness, it is
common for the bronze dragon to give rise to lines of
creatures carrying its bloodline. These descendants
tend to share the bronze dragon's curiosity as well as
its love for the water.
Bronze Dragon Bloodline Traits
Character Level
|
Minor
|
Intermediate
|
- You gain the indicated bonus on all
Bluff, Diplomacy, Gather Information,
Intimidate, and Perform checks made to
interact with bronze dragons.
- You can breathe underwater indefinitely
and can freely use special abilities while
submerged.
|
2nd
|
—
|
+2 on Swim
checks
|
4th
|
+2 on Swim
checks
|
Alertness
|
6th
|
—
|
Strength +1
|
8th
|
Alertness
|
Resistance
to electricity 5 (Ex)
|
10th
|
—
|
Bronze dragon affinity
+21
|
12th
|
Strength +1
|
+1 to natural armor
|
14th
|
—
|
+2 on Sense Motive
checks
|
16th
|
Resistance
to electricity 5 (Ex)
|
Resistance
to electricity 10 (Ex)
|
18th
|
—
|
Constitution +1
|
20th
|
Bronze dragon affinity
+21
|
Water breathing (Ex)2
|
DRAGON, COPPER
When the playful copper dragon meets a
like-minded creature, a long-term friendship is often
struck. The result of such a relationship can give rise
to a long line of dragon-blooded individuals. Such
characters often share the copper dragon's incorrigible
nature, but may also be a bit miserly.
Copper Dragon Bloodline Traits
Character Level
|
Minor
|
Intermediate
|
- You gain the indicated bonus on all
Bluff, Diplomacy, Gather Information,
Intimidate, and Perform checks made to
interact with copper dragons.
|
2nd
|
—
|
+2 on Perform checks
|
4th
|
+2 on Perform checks
|
Alertness
|
6th
|
—
|
Strength +1
|
8th
|
Alertness
|
Resistance
to acid 5 (Ex)
|
10th
|
—
|
Copper dragon affinity
+21
|
12th
|
Strength +1
|
+1 to natural armor
|
14th
|
—
|
+2 on Bluff
checks
|
16th
|
Resistance
to acid 5 (Ex)
|
Resistance
to acid 10 (Ex)
|
18th
|
—
|
Constitution +1
|
20th
|
Copper dragon affinity
+21
|
Spider
climb 1/day (Sp)
|
Gold
dragons occasionally take more than a passing
interest in mortals. Thanks to their ability to
polymorph, some leave a lasting reminder of their
presence in the form of a half-dragon child.
Even many generations later, this draconic blood can
manifest in the form of bloodline traits. Descendants
of a gold dragon tend to get along well with other
good-aligned creatures, displaying uncommon grace and
courtesy.
Gold Dragon Bloodline Traits
Character Level
|
Minor
|
Intermediate
|
Major
|
- You gain the indicated bonus on all
Bluff, Diplomacy, Gather Information,
Intimidate, and Perform checks made to
interact with gold dragons.
- You can breathe underwater indefinitely
and can freely use special abilities while
submerged.
- 30-ft. cone of fire; 6d8 damage; Reflex
half (DC 10 + one half HD + Con modifier).
|
1st
|
—
|
—
|
+2 on Sense Motive
checks
|
2nd
|
—
|
+2 on Sense Motive
checks
|
Alertness
|
3rd
|
—
|
—
|
Strength +1
|
4th
|
+2 on Sense Motive
checks
|
Alertness
|
Resistance
to fire 5 (Ex)
|
5th
|
—
|
—
|
Gold dragon affinity +21
|
6th
|
—
|
Strength +1
|
+1 to natural armor
|
7th
|
—
|
—
|
+2 on Heal
checks
|
8th
|
Alertness
|
Resistance
to fire 5 (Ex)
|
Resistance
to fire 10 (Ex)
|
9th
|
—
|
—
|
Constitution +1
|
10th
|
—
|
Gold dragon affinity +21
|
Water breathing (Ex)2
|
11th
|
—
|
—
|
Gold dragon affinity +41
|
12th
|
Strength +1
|
+1 to natural armor
|
+1 to natural armor
|
13th
|
—
|
—
|
+2 on Swim
checks
|
14th
|
—
|
+2 on Heal
checks
|
Power
Attack
|
15th
|
—
|
—
|
Intelligence +1
|
16th
|
Resistance
to fire 5 (Ex)
|
Resistance
to fire 10 (Ex)
|
Breath
weapon (Ex)3
|
17th
|
—
|
—
|
Gold dragon affinity +61
|
18th
|
—
|
Constitution +1
|
+1 to natural armor
|
19th
|
—
|
—
|
+2 on jump
checks
|
20th
|
Gold dragon affinity +21
|
Water breathing (Ex)2
|
Immunity to fire (Ex)
|
DRAGON,
GREEN
In certain rare instances, green dragons
have been known to take control of (rather than simply
devour) small enclaves of forest-dwelling humanoids.
Some of those humanoids later give birth to half-dragon
offspring, creating bloodlines that last centuries.
Descendants of a green dragon are often voracious and
belligerent, picking fights with little or no
provocation.
Green Dragon Bloodline Traits
Character Level
|
Minor
|
Intermediate
|
- You gain the indicated bonus on all
Bluff, Diplomacy, Gather Information,
Intimidate, and Perform checks made to
interact with green dragons.
- You can breathe underwater indefinitely
and can freely use special abilities while
submerged.
|
2nd
|
—
|
+2 on Move
Silently checks
|
4th
|
+2 on Move
Silently checks
|
Alertness
|
6th
|
—
|
Strength +1
|
8th
|
Alertness
|
Resistance
to acid 5 (Ex)
|
loth
|
—
|
Green dragon affinity +21
|
12th
|
Strength +1
|
+1 to natural armor
|
14th
|
—
|
+2 on Bluff
checks
|
16th
|
Resistance
to acid 5 (Ex)
|
Resistance
to acid 10 (Ex)
|
18th
|
—
|
Constitution +1
|
20th
|
Green dragon affinity +21
|
Water breathing (Ex)2
|
DRAGON, RED
Though most evil dragons don't enjoy friendly
relationships with humanoids, red dragons do
occasionally spawn bloodlines among humanoids. Such
descendants exhibit extraordinary powers beyond those
of their people. A character with a red dragon
bloodline is usually covetous and vain, and may smell
faintly of smoke.
Red Dragon Bloodline Traits
Character Level
|
Minor
|
Intermediate
|
Major
|
- You gain the indicated bonus on all
Bluff, Diplomacy. Gather Information,
Intimidate, and Perform checks made to
interact with red dragons.
- 30-ft. cone of fire; 6d8 damage; Reflex
half (DC 10 + one-half HD + Con modifier).
|
1st
|
—
|
—
|
+2 on Bluff
checks
|
2nd
|
—
|
+2 on Bluff
checks
|
Alertness
|
3rd
|
—
|
—
|
Strength +1
|
4th
|
+2 on Bluff
checks
|
Alertness
|
Resistance
to fire 5 (Ex)
|
5th
|
—
|
—
|
Red dragon affinity +21
|
6th
|
—
|
Strength +1
|
+1 to natural armor
|
7th
|
—
|
—
|
+2 on Intimidate
checks
|
8th
|
Alertness
|
Resistance
to fire 5 (Ex)
|
Resistance
to fire 10 (Ex)
|
9th
|
—
|
—
|
Constitution +1
|
10th
|
—
|
Red dragon affinity +21
|
Locate
object 1/day (Sp)
|
11th
|
—
|
—
|
Red dragon affinity +41
|
12th
|
Strength +1
|
+1 to natural armor
|
+1 to natural armor
|
13th
|
—
|
—
|
+2 on Appraise checks
|
14th
|
—
|
+2 on Intimidate
checks
|
Power
Attack
|
15th
|
—
|
—
|
Charisma +1
|
16th
|
Resistance
to fire 5 (Ex)
|
Resistance
to fire 10 (Ex)
|
Breath
weapon (Ex)2
|
17th
|
—
|
—
|
Red dragon affinity +61
|
18th
|
—
|
Constitution +1
|
1 to natural armor
|
19th
|
—
|
—
|
+2 on Jump
checks
|
20th
|
Red dragon affinity +21
|
Locate
object 1/day (Sp)
|
Immunity to fire (Ex)
|
DRAGON, SILVER
Silver dragons
are perhaps most likely of all dragons to have taken
humanoid companions, and thus this is the most common
dragon bloodline. Characters of the silver dragon
bloodline tend to be regal and statuesque.
Silver Dragon Bloodline Traits
Character Level
|
Minor
|
Intermediate
|
Major
|
- You gain the indicated bonus on all
Bluff, Diplomacy, Gather Information,
Intimidate, and Perform checks made to
interact with silver dragons.
- 30-ft. cone of cold; 6d8 damage; Reflex
half (DC 10 + one-half HD + Con modifier).
|
1st
|
—
|
—
|
+2 on Sense Motive
checks
|
2nd
|
—
|
+2 on Sense Motive
checks
|
Alertness
|
3rd
|
—
|
—
|
Strength +1
|
4th
|
+2 on Sense Motive
checks
|
Alertness
|
Resistance
to cold 5 (Ex)
|
5th
|
—
|
—
|
Silver dragon affinity
+21
|
6th
|
—
|
Strength +1
|
+1 to natural armor
|
7th
|
—
|
—
|
+2 on Perform checks
|
8th
|
Alertness
|
Resistance
to cold 5 (Ex)
|
Resistance
to cold 10 (Ex)
|
9th
|
—
|
—
|
Constitution +1
|
10th
|
—
|
Silver dragon affinity
+21
|
Alter
self 1/day (Sp)
|
11th
|
—
|
—
|
Silver dragon affinity
+41
|
12th
|
Strength +1
|
+1 to natural armor
|
+1 to natural armor
|
13th
|
—
|
—
|
+2 on Bluff
checks
|
14th
|
—
|
+2 on Perform checks
|
Power
Attack
|
15th
|
—
|
—
|
Charisma +1
|
16th
|
Resistance
to cold 5 (Ex)
|
Resistance
to cold 10 (Ex)
|
Breath
weapon (Ex)2
|
17th
|
—
|
—
|
Silver dragon affinity
+61
|
18th
|
—
|
Constitution +1
|
+1 to natural armor
|
19th
|
—
|
—
|
+2 on Jump
checks
|
20th
|
Silver dragon affinity
+21
|
Alter
self 1/day (Sp)
|
Immunity to cold (Ex)
|
DRAGON,
WHITE
Some arctic tribes have managed to bargain with
nearby white
dragons, trading food and occasional sacrifices for
protection from their enemies. These alliances can
result in dragon-blooded descendants, who tend to mimic
the single-minded ferocity of their forebears.
White Dragon Bloodline Traits
Character Level
|
Minor
|
Intermediate
|
- You gain the indicated bonus on all
Bluff, Diplomacy, Gather Information,
Intimidate, and Perform checks made to
interact with white dragons.
- As spider climb,
but the surface must be icy.
|
2nd
|
—
|
+2 on Hide
checks
|
4th
|
+2 on Hide
checks
|
Alertness
|
6th
|
—
|
Strength +1
|
8th
|
Alertness
|
Resistance
to cold 5 (Ex)
|
10th
|
—
|
White dragon affinity +21
|
12th
|
Strength +1
|
+1 to natural armor
|
14th
|
—
|
+2 on Swim
checks
|
16th
|
Resistance
to cold 5 (Ex)
|
Resistance
to cold 10 (Ex)
|
18th
|
—
|
Constitution +1
|
20th
|
White dragon affinity +21
|
Icewalking 1/day (Ex)2
|
ELEMENTAL, AIR
Similar to but less specific than a djinni bloodline (see below), the air
elemental bloodline derives its power from a connection
to the Elemental Plane of
Air. Characters with air elemental bloodlines tend
to shift between emotions with surprising quickness,
and may have hair or skin tinged with light blue.
Air Elemental Bloodline Traits
ELEMENTAL, EARTH
Creatures that bear a bloodline of elemental earth
feel a sense of gravity and stability that ties them to
the stones of the world. They have a palpable sense of
inertia about them, which sometimes manifests as a
slowness to take action.
Earth Elemental Bloodline Traits
Character Level
|
Minor
|
Intermediate
|
- You gain the indicated bonus on all
Bluff, Diplomacy, Gather Information,
Intimidate, and Perform checks made to
interact with earth elementals.
- As the earth
elemental special ability.
|
2nd
|
—
|
+2 on Climb
checks
|
4th
|
+2 on Climb
checks
|
Power
Attack
|
6th
|
—
|
Strength +1
|
8th
|
Power
Attack
|
Meld
into stone 1/day (Sp)
|
10th
|
—
|
Earth elemental affinity
+21
|
12th
|
Strength +1
|
+1 to natural armor
|
14th
|
—
|
+2 on Listen checks
|
16th
|
Meld
into stone 1/day (Sp)
|
Earth mastery (Ex)2
|
18th
|
—
|
Constitution +1
|
20th
|
Earth elemental affinity
+21
|
Improved
Sunder
|
ELEMENTAL, FIRE
Those who bear elemental fire
within their veins are often high-strung and
quick-tempered. Their eyes often seem to glow like
embers, and their skin may take on a reddish hue.
Fire Elemental Bloodline Traits
Character Level
|
Minor
|
Intermediate
|
- You gain the indicated bonus on all
Bluff, Diplomacy, Gather Information,
Intimidate, and Perform checks made to
interact with fire elementals.
|
2nd
|
—
|
+2 on Tumble checks
|
4th
|
+2 on Tumble checks
|
Dodge
|
6th
|
—
|
Dexterity +1
|
8th
|
Dodge
|
Pyrotechnics
1/day (Sp)
|
10th
|
—
|
Fire elemental affinity
+21
|
12th
|
Dexterity +1
|
Mobility
|
14th
|
—
|
+2 on Listen checks
|
16th
|
Pyrotechnics
1/day (Sp)
|
Resistance
to fire 10 (Ex)
|
18th
|
—
|
Constitution +1
|
20th
|
Fire elemental affinity
+21
|
Spring
Attack
|
ELEMENTAL, WATER
The bloodline of elemental water
is most common among the water-breathing races, but it
also manifests among sailors and fishermen, and even
the occasional character with no link whatsoever to
oceans, seas, or large lakes. Such characters are often
independent minded, and generally don't live in any one
place for very long.
Water Elemental Bloodline Trait
Character Level
|
Minor
|
Intermediate
|
- You gain the indicated bonus on all
Bluff, Diplomacy, Gather Information,
Intimidate, and Perform checks made to
interact with water elementals.
- Or +30 ft. to existing swim speed.
|
2nd
|
—
|
+2 on Swim
checks
|
4th
|
+2 on Swim
checks
|
Power
Attack
|
6th
|
—
|
Strength +1
|
8th
|
Power
Attack
|
Fog
cloud 1/day (Sp)
|
10th
|
—
|
Water elemental affinity
+21
|
12th
|
Strength +1
|
+1 to natural armor
|
14th
|
—
|
+2 on Spot
checks
|
16th
|
Fog
cloud 1/day (Sp)
|
Swim 30 ft.2
|
18th
|
—
|
Constitution +1
|
20th
|
Water elemental affinity
+21
|
Improved
Bull Rush
|
FEY
Every culture tells stories of fey creatures taking mortal
lovers, so it's no surprise that individuals display
fey bloodlines from time to time. Regardless of whether
it descended from a dryad, nymph, satyr, or other kind of fey,
a creature with a fey bloodline often has a personality
that is both aloof and carefree.
Fey Bloodline Traits
GENIE,
DJINNI
Though few sages put much stock in myths that
humanoids and genies share a common ancestor, there is
no denying that the races are very similar in form.
Characters with a djinni bloodline are often
haughty but display great guile.
Djinni Bloodline Traits
GENIE,
EFREETI
Characters with the bloodline of the efreet are most likely
descended from slaves of that terrible and powerful
race. They typically have reddish skin and a cruel
disposition, and may display tiny horns or
bronze-colored eyes.
Efreeti Bloodline Traits
GENIE,
JANNI
As natural wanderers of the Material Plane, the
only thing surprising about janni bloodlines may be that
there aren't more of them. A creature who bears the
janni bloodline tends to be a couple inches taller than
normal for his race, standing with a proud and regal
posture. He may also share the janni's nomadic
behavior.
Janni Bloodline Traits
Character Level
|
Minor
|
- You gain the indicated bonus on all
Bluff, Diplomacy, Gather Information,
Intimidate, and Perform checks made to
interact with jann.
|
4th
|
+2 on Appraise checks
|
8th
|
Improved
Initiative
|
12th
|
Wisdom +1
|
16th
|
Invisibility
1/day (Sp)
|
20th
|
Janni affinity +21
|
GIANT
In ages past, giants mingled more freely with
smaller humanoids. Today, the evidence of such
relationships is rare at best. Characters with
bloodlines of the lesser evil giants (hill, frost, and fire) may be the result
of voluntary or involuntary breeding with the
greatfolk. Bloodlines of stone, cloud, or storm giants, on the
other hand, are more likely the results of long-ago
alliances between those races and the ancient nobility
of the world. In any event, characters bearing giant
bloodlines tend to be massive for their race, and often
share characteristics (skin and hair color, attitudes,
and such) with their ancestor.
An intermediate bloodline can only be taken for cloud
giants, fire giants, frost giants, stone giants, and
storm giants. A major bloodline can only be taken for
storm giants.
Cloud
Giant Bloodline Traits
Character Level
|
Minor
|
Intermediate
|
- You gain the indicated bonus on all
Bluff, Diplomacy, Gather Information,
Intimidate, and Perform checks made to
interact with cloud giants.
|
2nd
|
—
|
+2 on Climb
checks
|
4th
|
+2 on Climb
checks
|
Power
Attack
|
6th
|
—
|
Strength +1
|
8th
|
Power
Attack
|
+1 to natural armor
|
10th
|
—
|
Cloud giant affinity +21
|
12th
|
Strength +1
|
Obscuring
mist 1/day (Sp)
|
14th
|
—
|
+2 on Jump
checks
|
16th
|
+1 to natural armor
|
Improved
Bull Rush
|
18th
|
—
|
Constitution +1
|
20th
|
Cloud giant affinity +21
|
Scent
(Ex)
|
Fire
Giant Bloodline Traits
Character Level
|
Minor
|
Intermediate
|
- You gain the indicated bonus on all
Bluff, Diplomacy, Gather Information,
Intimidate, and Perform checks made to
interact with fire giants.
|
2nd
|
—
|
+2 on Climb
checks
|
4th
|
+2 on Climb
checks
|
Power
Attack
|
6th
|
—
|
Strength +1
|
8th
|
Power
Attack
|
+1 to natural armor
|
10th
|
—
|
Fire giant affinity +21
|
12th
|
Strength +1
|
Resistance
to fire 5 (Ex)
|
14th
|
—
|
+2 on Jump
checks
|
16th
|
+1 to natural armor
|
Cleave
|
18th
|
—
|
Constitution +1
|
20th
|
Fire giant affinity +21
|
Resistance
to fire 10 (Ex)
|
Frost
Giant Bloodline Traits
Character Level
|
Minor
|
Intermediate
|
- You gain the indicated bonus on all
Bluff, Diplomacy, Gather Information,
Intimidate, and Perform checks made to
interact with frost giants.
|
2nd
|
—
|
+2 on Climb
checks
|
4th
|
+2 on Climb
checks
|
Power
Attack
|
6th
|
—
|
Strength +1
|
8th
|
Power
Attack
|
+1 to natural armor
|
10th
|
—
|
Frost giant affinity +21
|
12th
|
Strength +1
|
Resistance
to cold 5 (Ex)
|
14th
|
—
|
+2 on Jump
checks
|
16th
|
+1 to natural armor
|
Improved
Sunder
|
18th
|
—
|
Constitution +1
|
20th
|
Frost giant affinity +21
|
Resistance
to cold 10 (Ex)
|
Hill
Giant Bloodline Traits
Character Level
|
Minor
|
- You gain the indicated bonus on all Bluff
Diplomacy, Gather Information, Intimidate,
and Perform checks made to interact with hill
giants.
|
4th
|
+2 on Climb
checks
|
8th
|
Power
Attack
|
12th
|
Strength +1
|
16th
|
+1 to natural armor
|
20th
|
Hill giant affinity +21
|
Stone
Giant Bloodline Traits
Character Level
|
Minor
|
Intermediate
|
- You gain the indicated bonus on all
Bluff, Diplomacy, Gather Information,
Intimidate, and Perform checks made to
interact with stone giants.
|
2nd
|
—
|
+2 on Climb
checks
|
4th
|
+2 on Climb
checks
|
Point
Blank Shot
|
6th
|
—
|
Strength +1
|
8th
|
Point
Blank Shot
|
+1 to natural armor
|
10th
|
—
|
Stone giant affinity +21
|
12th
|
Strength +1
|
Stone
shape 1/week (Sp)
|
14th
|
—
|
+2 on Jump
checks
|
16th
|
+1 to natural armor
|
Combat
Reflexes
|
18th
|
—
|
Constitution +1
|
20th
|
Stone giant affinity +21
|
+1 to natural armor
|
Storm
Giant Bloodline Traits
Character Level
|
Minor
|
Intermediate
|
Major
|
- You gain the indicated bonus on all
Bluff, Diplomacy, Gather Information,
Intimidate, and Perform checks made to
interact with storm giants.
- You can breathe underwater indefinitely
and can freely use special abilities while
submerged.
|
1st
|
—
|
—
|
+2 on Climb
checks
|
2nd
|
—
|
+2 on Climb
checks
|
Power
Attack
|
3rd
|
—
|
—
|
Strength +1
|
4th
|
+2 on Climb
checks
|
Power Attack
|
+1 to natural armor
|
5th
|
—
|
—
|
Storm giant affinity +21
|
6th
|
—
|
Strength +1
|
Resistance
to electricity 5 (Ex)
|
7th
|
—
|
—
|
+2 on Jump
checks
|
8th
|
Power
Attack
|
+1 to natural armor
|
Cleave
|
9th
|
—
|
—
|
Constitution +1
|
10th
|
—
|
Storm giant affinity +21
|
Water breathing (Ex)2
|
11th
|
—
|
—
|
Storm giant affinity +41
|
12th
|
Strength +1
|
Resistance
to electricity 5 (Ex)
|
Resistance
to electricity 10 (Ex)
|
13th
|
—
|
—
|
+2 on Swim
checks
|
14th
|
—
|
+2 on Jump
checks
|
Call
lightning 1/day (Sp)
|
15th
|
—
|
—
|
Wisdom +1
|
16th
|
+1 to natural armor
|
Cleave
|
Freedom
of movement 1/day (Sp)
|
17th
|
—
|
—
|
Storm giant affinity +61
|
18th
|
—
|
Constitution +1
|
+1 to natural armor
|
19th
|
—
|
—
|
+2 on Concentration
checks
|
20th
|
Storm giant affinity +21
|
Water breathing (Ex)2
|
Immunity to electricity (Ex)
|
HAG
Many hags
have the ability to change their appearance, making it
possible for them to interact with creatures of other
races. Though horrible to contemplate, some use this
ability to lure in mates, in the hopes that the
offspring can help them further their evil plots. The
descendants of a hag tend to be strong but ugly, and
often share their ancestor's love of schemes.
Hag Bloodline Traits
Character Level
|
Minor
|
- You gain the indicated bonus on all
Bluff, Diplomacy, Gather Information,
Intimidate, and Perform checks made to
interact with hags.
|
4th
|
+2 on Hide
checks
|
8th
|
Alertness
|
12th
|
Strength +1
|
16th
|
+1 to natural armor
|
20th
|
Hag affinity +21
|
LYCANTHROPE
When he isn't murdering innocent townsfolk, the
typical lycanthropic
character may enjoy an almost entirely normal social
life—even having a family. While the offspring of an
afflicted lycanthrope might not share the curse itself,
the bloodline might still pass its characteristics down
the generations, allowing later descendants to display
some of the lycanthrope's attributes. Regardless of the
original animal stock, the carriers of lycanthropic
bloodlines tend to share similar characteristics,
including a feral stare and an overabundance of body
hair.
Lycanthrope Bloodline Traits
Character Level
|
Minor
|
- If the base animal's Strength is higher
than its Dexterity, it gains Power
Attack. Otherwise, it gains Dodge.
- You gain the indicated bonus on all
Bluff, Diplomacy, Gather Information,
Intimidate, and Perform checks made to
interact with lycanthropes.
|
4th
|
+2 on Search checks
|
8th
|
Power
Attack or Dodge1
|
12th
|
Constitution +1
|
16th
|
Scent
(Ex)
|
20th
|
Lycanthrope affinity +22
|
MINOTAUR
Horrid tales describe the fate of innocents
carried away from their homes by marauding minotaurs - and the
rare individual displaying a minotaur bloodline proves
the truth of such stories. These characters have a
savage look, with thick hair and sometimes even tiny
stubs of horns.
Minotaur Bloodline Traits
Character Level
|
Minor
|
- You gain the indicated bonus on all
Bluff, Diplomacy, Gather Information,
Intimidate, and Perform checks made to
interact with minotaurs.
|
4th
|
+2 on Search checks
|
8th
|
Alertness
|
12th
|
Strength +1
|
16th
|
+1 to natural armor
|
20th
|
Minotaur affinity +21
|
OGRE
A character with ogre blood is most likely
the result of raids on humanoid settlements, but may
also derive from the more intelligent and magically
gifted race of ogre mages (in fact, all intermediate
ogre bloodlines are actually ogre mage bloodlines).
These characters may appear clumsy and brutish, but
they can possess a high degree of cunning.
Ogre Bloodline Traits
Character Level
|
Minor
|
Intermediate
|
- You gain the indicated bonus on all
Bluff, Diplomacy, Gather Information,
Intimidate, and Perform checks made to
interact with ogres.
|
2nd
|
—
|
+2 on Climb
checks
|
4th
|
+2 on Climb
checks
|
Power
Attack
|
6th
|
—
|
Strength +1
|
8th
|
Power
Attack
|
+1 to natural armor
|
10th
|
—
|
Ogre affinity +21
|
12th
|
Strength +1
|
Darkness
1/day (Sp)
|
14th
|
—
|
+2 on Concentration
checks
|
16th
|
+1 to natural armor
|
Invisibility
1/day (Sp)
|
18th
|
—
|
Charisma +1
|
20th
|
Ogre affinity +21
|
Fly 1/day
(Sp)
|
TITAN
Whether as allies, tyrants, or objects of
reverence, titans
have on occasion interacted actively with lesser
beings. In rare cases, these interactions have given
rise to scions of great power—power that hides within
rare mortals to this very day. Creatures with a titans
bloodline tend to have wild emotional swings, and are
generally large and powerful.
Titan Bloodline Traits
TROLL
Though the origin of such a bloodline is almost
too hideous to contemplate, there are nonetheless a few
creatures who display a certain trollish fortitude. Such
characters tend to bear many scars from old wounds, and
are often ferocious in attitude.
Troll Bloodline Traits
Character Level
|
Minor
|
Intermediate
|
- You gain the indicated bonus on all
Bluff, Diplomacy, Gather Information,
Intimidate, and Perform checks made to
interact with trolls.
- You heal naturally at double normal
rates.
|
2nd
|
—
|
+2 on Spot
checks
|
4th
|
+2 on Spot
checks
|
Great
Fortitude
|
6th
|
—
|
Constitution +1
|
8th
|
Great
Fortitude
|
Double heal rate (Ex)2
|
10th
|
—
|
Troll affinity +21
|
12th
|
Constitution +1
|
+1 to natural armor
|
14th
|
—
|
+2 on Listen checks
|
16th
|
Double heal rate (Ex)2
|
Power
Attack
|
18th
|
—
|
Strength +1
|
20th
|
Troll affinity +21
|
Scent
(Ex)
|
VAMPIRE
The vampire's powers of
persuasion have led more than one weak-willed humanoid
into its deadly clutch of intimacy. Though it seems
impossible that any child could result from such a
union, tales of humanoids possessing some of the
vampire's physical and mental prowess abound. These
pale, haunted creatures are inevitably cloaked in
mystery and deception, for even good aligned
descendants of vampires fear retribution from those
mistaking them for the undead.
Vampire Bloodline Traits
Random Bloodline
Determination
Bloodlines are best included as part of a
character with both the game master and player working
together to select an appropriate bloodline for the PC.
However, if you want to generate a PC's bloodline
randomly, use the following tables as a guide.
First, roll d% and consult Table 1-3: Bloodline
Strength to determine the bloodline's strength. Then
roll d% on Table 1-4: Minor Bloodlines, Table 1-5:
Intermediate Bloodlines, or Table 1-6: Major
Bloodlines to determine the source.
Table: Bloodline Strength
d%
|
Bloodline Strength
|
01-55
|
Minor
|
56-85
|
Intermediate
|
86-100
|
Major
|
Table: Minor Bloodlines
d%
|
Bloodline Source
|
01-05
|
Celestial
|
06-10
|
Demon
|
11-15
|
Devil
|
16-19
|
Doppelganger
|
20
|
Dragon, black
|
21
|
Dragon, blue
|
22-23
|
Dragon, brass
|
24-25
|
Dragon, bronze
|
26-27
|
Dragon, copper
|
28-29
|
Dragon, gold
|
30
|
Dragon, green
|
31-32
|
Dragon, red
|
33-35
|
Dragon, silver
|
36
|
Dragon, white
|
37-40
|
Elemental, air
|
41-44
|
Elemental, earth
|
45-48
|
Elemental, fire
|
49-52
|
Elemental, water
|
53-57
|
Fey
|
58-60
|
Genie, djinni
|
61-62
|
Genie, efreeti
|
63-65
|
Genie, jann
|
66-67
|
Giant, cloud
|
68-69
|
Giant, fire
|
70-71
|
Giant, frost
|
72-74
|
Giant, hill
|
75-76
|
Giant, stone
|
77-79
|
Giant, storm
|
80-82
|
Hag
|
83-88
|
Lycanthrope
|
89
|
Minotaur
|
90-94
|
Ogre
|
95
|
Titan
|
96
|
Troll
|
97-100
|
Vampire
|
|
|
Table: Intermediate Bloodlines
d%
|
Bloodline Source
|
01-05
|
Celestial
|
06-10
|
Demon
|
11-15
|
Devil
|
16-17
|
Dragon, black
|
18-19
|
Dragon, blue
|
20-21
|
Dragon, brass
|
22-23
|
Dragon, bronze
|
24-25
|
Dragon, copper
|
26-28
|
Dragon, gold
|
29-30
|
Dragon, green
|
31-33
|
Dragon, red
|
34-37
|
Dragon, silver
|
38-39
|
Dragon, white
|
40-44
|
Elemental, air
|
45-49
|
Elemental, earth
|
50-54
|
Elemental, fire
|
55-59
|
Elemental, water
|
60-65
|
Fey
|
66-69
|
Genie, djinn
|
70-72
|
Genie, efreeti
|
73-75
|
Giant, cloud
|
76-78
|
Giant, fire
|
79-81
|
Giant, frost
|
82-84
|
Giant, stone
|
85-87
|
Giant, storm
|
88-90
|
Ogre
|
91-93
|
Titan
|
94-96
|
Troll
|
97-100
|
Vampire
|
|
|
table: Major Bloodlines
d%
|
Bloodline Source
|
01-11
|
Celestial
|
12-22
|
Demon
|
23-33
|
Devil
|
34-40
|
Dragon, gold
|
41-47
|
Dragon, red
|
48-57
|
Dragon, silver
|
58-67
|
Fey
|
68-76
|
Genie, djinni
|
77-83
|
Genie, efreeti
|
84-90
|
Giant, storm
|
91-95
|
Titan
|
96-100
|
Vampire
|
|
Creating Other
Bloodlines
Table: Bloodline Trait Distribution
Character Level
|
Trait Gained
|
Minor
|
Intermediate
|
Major
|
1st
|
—
|
—
|
Skill boost 1
|
2nd
|
—
|
Skill boost 1
|
Special 1
|
3rd
|
—
|
—
|
Ability boost 1
|
4th
|
Skill boost 1
|
Special 1
|
Special 2
|
5th
|
—
|
—
|
Affinity +2
|
6th
|
—
|
Ability boost 1
|
Special 3
|
7th
|
—
|
—
|
Skill boost 2
|
8th
|
Special 1
|
Special 2
|
Special 4
|
9th
|
—
|
—
|
Ability boost 2
|
10th
|
—
|
Affinity +2
|
Special 5
|
11th
|
—
|
—
|
Affinity +4
|
12th
|
Ability boost 1
|
Special 3
|
Special 6
|
13th
|
—
|
—
|
Skill boost 3
|
14th
|
—
|
Skill boost 2
|
Special 7
|
15th
|
—
|
—
|
Ability boost 3
|
16th
|
Special 2
|
Special 4
|
Special 8
|
17th
|
—
|
—
|
Affinity +6
|
18th
|
—
|
Ability boost 2
|
Special 9
|
19th
|
—
|
—
|
Skill boost 4
|
20th
|
Affinity +2
|
Special 5
|
Special 10
|
The bloodlines described here are by no means a
comprehensive list of all possible permutations. You
might choose to create bloodlines of creatures not
included here, to create more specialized celestial,
demon, or devil bloodlines, or even to create more
potent versions of the bloodlines here for use in
your game.
Table: Bloodline Trait Distribution gives you the
basic framework for bloodline traits. Over the course
of twenty levels, a major bloodline boosts four
skills (giving each a +2 bonus) and three ability
scores (increasing each by 1). It grants a bloodline
affinity at three stages (+2, +4, and +6) and
provides ten special abilities. Intermediate
bloodlines grant the first ten traits, spread out
over twenty levels. Minor bloodlines grant the first
five traits.
When creating a new bloodline, use those described
above as guidelines for appropriate special
abilities.
|