System Reference Document v3.5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Epic Prestige Class Progressions
|
Arcane Archer Epic Arcane Trickster Assassin |
Blackguard Dragon Disciple Duelist |
Dwarven Defender Eldritch Knight Horizon Walker |
Loremaster Mystic Theurge Shadowdancer |
Skill Points at Each Additional Level: 4 + Int modifier.
Enchant Arrow: For every two levels beyond 9th, the potency of the arrows fired by the arcane archer increases by +1.
Hail of Arrows: In lieu of his or her regular attacks, once per day the arcane archer can fire an arrow at each and every target within range, with a maximum number of targets equal to his or her arcane archer class level, as normal.
Bonus Feats: The arcane archer gains a bonus feat (selected from the list of epic arcane archer feats) every four levels after 10th.
Epic Arcane Archer Bonus Feat List: Blinding Speed, Combat Archery, Distant Shot, Epic Prowess, Epic Speed, Epic Toughness, Epic Weapon Focus (any bow other than a crossbow), Improved Arrow of Death, Improved Combat Casting, Improved Low-Light Vision, Improved Manyshot, Swarm of Arrows, Uncanny Accuracy.
Table: The Epic Arcane Archer
Level | Special |
---|---|
11th | Enchant
arrow +6 |
12th |
- |
13th | Enchant
arrow +7 |
14th | Bonus feat |
15th | Enchant
arrow +8 |
16th | - |
17th | Enchant
arrow +9 |
18th | Bonus feat |
19th | Enchant
arrow +10 |
20th | - |
Hit Die: d4
Skill Points at Each Additional Level: 4 + Int modifier
Spells: The epic arcane trickster’s caster level increases by 1 per level gained above 10th. The epic arcane trickster continues to gain new spells per day (and spells known, if applicable) at each new level, up to the maximum spells per day and spells known of the arcane spellcasting class to which the arcane trickster belonged before adding the prestige class.
Sneak Attack: The epic arcane trickster’s sneak attack damage increases by +1d6 every 2 levels above 10th.
Impromptu Sneak Attack: The arcane trickster may use this ability one additional time per day for every 4 levels above 7th.
Ranged Legerdemain: The arcane trickster may use this ability one additional time per day for every 4 levels above 9th.
Bonus Feats: The epic arcane trickster gains a bonus feat selected from the list of epic arcane trickster feats) every 4 levels after 10th.
Epic Arcane Trickster Bonus Feat List: Automatic Silent Spell Automatic Still Spell, Blinding Speed, Epic Skill Focus, Improved Combat Casting, Improved Sneak Attack, Improved Spell Capacity, Lingering Damage, Self-Concealment, Sneak Attack of Opportunity, Spell Knowledge, Spell Opportunity, Spell Stowaway.
Table: The Epic Arcane Trickster
Level | Special |
---|---|
11th | Imprompty
sneak attack 3/day |
12th | Sneak
attack +6d6 |
13th | Ranged legerdemain 4/day |
14th | Sneak attack +7d6, bonus feat |
15th | Impromptu sneak attack 4/day |
16th | Sneak attack +8d6 |
17th | Ranged
legerdemain 5/day |
18th | Sneak attack +9d6, bonus feat |
19th | Impromptu sneak attack 5/day |
20th | Sneak attack +10d6 |
Skill Points at Each Additional Level: 4 + Int modifier.
Sneak Attack: The epic assassin’s sneak attack damage increases by +1d6 every two levels after 9th.
Death Attack: The assassin counts only half his or her class levels beyond 10th when determining the DC to resist this attack.
Spells: The assassin’s caster level is equal to his or her class level. The assassin’s number of spells per day does not increase after 10th level. The assassin gains no new spells known after 10th level.
Uncanny Dodge: The assassin’s uncanny dodge bonus on saves against traps doesn’t increase after 10th level.
Saving Throw Bonus against Poison: The assassin’s bonus on saves against poison increases by +1 every two levels after 10th.
Bonus Feats: The epic assassin gains a bonus feat (selected from the list of epic assassin feats) every four levels after 10th.
Epic Assassin Bonus Feat List: Dexterous Fortitude, Dexterous Will, Improved Combat Casting, Improved Death Attack, Improved Sneak Attack, Improved Spell Capacity, Legendary Tracker, Lingering Damage, Sneak Attack of Opportunity, Spell Knowledge, Spontaneous Spell, Superior Initiative, Tenacious Magic, Uncanny Accuracy.
Table: The Epic Assassin
Level | Special |
---|---|
11th | Sneak
attack +6d6 |
12th | +6 save against poison |
13th | Sneak attack +7d6 |
14th | +7 save against poison, bonus feat |
15th | Sneak attack +8d6 |
16th | +8 save against poison |
17th | Sneak attack +9d6 |
18th | +9 save against poison, bonus feat |
19th | Sneak attack +10d6 |
20th | +10 save against poison |
Skill Points at Each Additional Level: 2 + Int modifier.
Spells: The blackguard’s caster level is equal to his or her class level. The blackguard’s number of spells per day does not increase after 10th level.
Smite Good: The epic blackguard gains one additional daily use of smite good every 5 levels after 10th. The epic blackguard adds his or her class level to damage with any smite good attack, as normal.
Command Undead: The blackguard commands undead as a cleric of two levels lower, as normal.
Sneak Attack: The epic blackguard’s sneak attack damage increases by +1d6 every three levels after 10th.
Fiendish Servant: Up to 20th character level, a fiendish servant’s powers depend on its master’s character level, not his or her blackguard class level. After that, they depend on his or her blackguard level. For every five blackguard levels above 10th the fiendish servant gains +2 bonus Hit Dice, its natural armor in-creases by +2, and its Strength and Intelligence each increase by +1.
Fallen Paladins: A blackguard who trades in more than ten levels of paladin can gain more than ten levels of blackguard, but only if his character level is 21st or higher.
Bonus Feats: The epic blackguard gains a bonus feat (selected from the list of epic blackguard feats) every three levels after 10th.
Epic Blackguard Bonus Feat List: Armor Skin, Devastating Critical, Epic Leadership, Epic Prowess, Epic Reputation, Epic Toughness, Epic Weapon Focus, Great Smiting, Improved Aura of Despair, Improved Combat Casting, Improved Sneak Attack, Improved Spell Capacity, Legendary Commander, Legendary Rider, Lingering Damage, Negative Energy Burst, Overwhelming Critical, Perfect Health, Permanent Emanation, Planar Turning, Spontaneous Spell, Undead Mastery, Unholy Strike, Widen Aura of Despair, Zone of Animation.
Table: The Epic Blackguard
Level | Special |
---|---|
11th | - |
12th | - |
13th | Sneak attack +4d6, bonus feat |
14th | - |
15th | Smite good 4/day |
16th | Sneak attack +5d6, bonus feat |
17th | - |
18th | - |
19th | Sneak attack +6d6, bonus feat |
20th | Smite good 5/day |
Hit Die: d12.
Skill Points at Each Additional Level: 2 + Int modifier.
Natural Armor: At 13th level, and every 3 levels thereafter, the dragon disciple's natural armor bonus increases by +1 (to +5 at 13th, +6 at 16th, and so on).
Breath Weapon: At 13th level, and every 4 levels thereafter, the damage dealt by the epic dragon disciple's breath weapon increases by 2d8.
Bonus Feats: The epic dragon disciple gains a bonus feat (selected from the list of epic dragon disciple feats) every 4 levels after 10th.
Epic Dragon Disciple Bonus Feat List: Armor Skin, Damage Reduction, Epic Prowess, Epic Skill Focus (Knowledge [arcana]), Epic Toughness, Extended Life Span, Flyby Attack†, Great Charisma, Great Constitution, Great Strength, Hover†, Improved Combat Casting, Improved Darkvision, Improved Spell Capacity, Improved Spell Resistance, Snatch†, Spell Knowledge, Wingover†.
†Non-epic feat. Treat the dragon disciple's age category as one-half his class level for the purpose of the Hover feat.
Table: The Epic Dragon Disciple
Level | Special |
---|---|
11th | - |
12th | - |
13th | Breath
weapon (8d8), natural armor +5 |
14th | Bonus feat |
15th | - |
16th | Natural armor +6 |
17th | Breath weapon (10d8) |
18th | Bonus feat |
19th | Natural armor +7 |
20th | - |
Hit Die: d10
Skill Points at Each Additional Level: 4 + Int modifier
Precise Strike: Every five levels above 10th, the extra damage inflicted by the epic duelist’s precise strike increases by +1d6.
Bonus Feats: The epic duelist gains a bonus feat (selected from the list of epic duelist feats) every 3 levels after 10th.
Epic Duelist Bonus Feat List: Blinding Speed, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Speed, Epic Weapon Focus (rapier), Exceptional Deflection*, Improved Combat Reflexes, Improved Whirlwind Attack, Infinite Deflection*, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend.
*The epic duelist need not have Improved Unarmed Strike to qualify for these feats, but in that case must be using a light or one-handed piercing weapon.
Table: The Epic Duelist
Level | Special |
---|---|
11th | - |
12th | - |
13th | Bonus feat |
14th | - |
15th | Precise strike +3d6 |
16th | Bonus feat |
17th | - |
18th | - |
19th | Bonus feat |
20th | Precise strike +4d6 |
Skill Points at Each Additional Level: 2 + Int modifier.
Defensive Stance: The epic dwarven defender gains one additional defensive stance per day every two levels above 9th.
Defensive Awareness: The dwarven defender’s defensive awareness bonus on saves against traps doesn’t increase after 10th level.
Damage Reduction: The epic dwarven defender’s damage reduction increases by 3 points every four levels above 10th.
Trap Sense (Ex): The epic dwarven defender’s bonus increases by +1 every four levels higher than 8th.
Bonus Feats: The epic dwarven defender gains a bonus feat (selected from the list of epic dwarven defender feats) every five levels after 10th.
Epic Dwarven Defender Bonus Feat List: Armor Skin, Bulwark of Defense, Damage Reduction, Devastating Critical, Energy Resistance, Epic Endurance, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Improved Combat Reflexes, Improved Dark-vision, Instant Reload, Mobile Defense, Overwhelming Critical, Perfect Health, Spellcasting Harrier.
Table: The Epic Dwarven Defender
Level | AC Bonus | Special |
---|---|---|
11th | +4 | Defensive
stance 6/day |
12th | +4 | Trap sense +3 |
13th | +5 | Defensive stance 7/day |
14th | +5 | Damage reduction 9/- |
15th | +5 | Bonus feat, Defensive stance 8/day |
16th | +6 | Trap sense +4 |
17th | +6 | Defensive stance 9/day |
18th | +6 | Damage reduction 12/- |
19th | +7 | Defensive stance 10/day |
20th | +7 | Bonus feat, trap sense +5 |
Hit Die: d6
Skill Points at Each Additional Level: 2 + Int modifier
Spells: The epic eldritch knight’s caster level increases by 1 per level gained above 10th. The epic eldritch knight continues to gain new spells per day (and spells known, if applicable) at each new level, up to the maximum spells per day and spells known of the arcane spellcasting class to which the eldritch knight belonged before adding the prestige class.
Bonus Feats: The epic eldritch knight gains a bonus feat (selected from the list of epic eldritch knight feats) every 4 levels after 10th.
Epic Eldritch Knight Bonus Feat List: Armor Skin, Automatic Still Spell, Combat Archery, Damage Reduction, Devastating Critical, Dire Charge, Distant Shot, Enhance Spell, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Epic Weapon Focus, Ignore Material Components, Improved Combat Casting, Improved Combat Reflexes, Improved Manyshot, Improved Spell Capacity, Improved Whirlwind Attack, Instant Reload, Legendary Rider, Overwhelming Critical, Penetrate Damage Reduction, Perfect Two-Weapon Fighting, Permanent Emanation, Spell Knowledge, Spell Opportunity, Spell Stowaway, Spellcasting Harrier, Spontaneous Spell, Storm of Throws, Superior Initiative, Swarm of Arrows, Tenacious Magic, Two-Weapon Rend, Uncanny Accuracy.
Table: The Epic Eldritch Knight
Level | Special |
---|---|
11th | - |
12th | - |
13th | - |
14th | Bonus feat |
15th | - |
16th | - |
17th | - |
18th | Bonus feat |
19th | - |
20th | - |
Hit Die: d8
Skill Points at Each Additional Level: 4 + Int modifier
Improved Terrain Mastery: The epic horizon walker may select one of the terrains already in her terrain mastery repertoire. The insight bonus on attack and damage rolls against creatures of that terrain increases by +1. The maximum insight bonus for any one terrain is equal to the epic horizon walker’s class level divided by 10, rounded up.
Bonus Feats: The epic horizon walker gains a bonus feat (selected from the list of epic horizon walker feats) every 4 levels after 10th.
Epic Horizon Walker Bonus Feat List: Armor Skin, Blinding Speed, Energy Resistance, Epic Endurance, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Speed, Epic Toughness, Extended Life Span, Legendary Climber, Perfect Health, Polyglot.
Table: The Epic Horizon Walker
Level | Special |
---|---|
11th | Improved
Terrain Mastery |
12th | Improved Terrain Mastery |
13th | Improved Terrain Mastery |
14th | Bonus feat, improved Terrain Mastery |
15th | Improved Terrain Mastery |
16th | Improved Terrain Mastery |
17th | Improved Terrain Mastery |
18th | Bonus feat, improved Terrain Mastery |
19th | Improved Terrain Mastery |
20th | Improved Terrain Mastery |
Skill Points at Each Additional Level: 4 + Int modifier.
Spells: The epic loremaster's caster level increases by 1 for each new loremaster level she attains. If she has more than one spellcasting class, she must decide which class receives the increase in caster level. The epic loremaster's continues to gain new spells per day (and spells known, if applicable) at each new level, up to the maximum spells per day and spells known of the spellcasting class to which the loremaster belonged before adding the prestige class.
Secret: The loremaster doesn’t gain additional secrets after 10th level, because there is a limit to the number of secrets that can be gained, but the character can choose a lore-master secret instead of a bonus feat. Remember that a character can’t select the same secret twice.
Lore: Add the loremaster’s class level + Intelligence modifier to all lore checks, as normal.
Bonus Feats: The epic loremaster gains a bonus feat (selected from the list of epic loremaster feats) every three levels after 10th.
Epic Loremaster Bonus Feat List: Augmented Alchemy, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Efficient Item Creation, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Master Staff, Master Wand, Multispell, Permanent Emanation, Polyglot, Scribe Epic Scroll, Spell Knowledge, Spell Stowaway, Spell Opportunity, Spontaneous Spell, Tenacious Magic. In addition to the feats on this list, the loremaster can select a loremaster secret instead of a bonus feat.
Table: The Epic LoremasterLevel | Special |
---|---|
11th | - |
12th | - |
13th | Bonus feat |
14th | - |
15th | - |
16th | Bonus feat |
17th | - |
18th | - |
19th | Bonus feat |
20th | - |
Hit Die: d4
Skill Points at Each Additional Level: 2 + Int modifier
Spells: When an odd-numbered mystic theurge level above 10th is gained she gains new spells per day (and spells known, if applicable), as if she had gained a level in an arcane spellcasting class she belonged to previously, up to the maximum spells per day and spells known by that class. Her caster level in that class also increases by +1. When an even-numbered mystic theurge level above 10th is gained she gains new spells per day (and spells known, if applicable), as if she had gained a level in a divine spellcasting class she belonged to previously, up to the maximum spells per day and spells known by that class. Her caster level in that class also increases by +1.
Bonus Feats: The epic mystic theurge gains a bonus feat (selected from the list of epic mystic theurge feats) every 6 levels after 10th.
Epic Mystic Theurge Bonus Feat List: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Bonus Domain, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Ignore Material Components, Improved Alignment-Based Casting, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Multispell, Permanent Emanation, Spell Knowledge, Spell Opportunity, Spell Stowaway, Spontaneous Domain Access, Spontaneous Spell, Tenacious Magic.
Table: The Epic Mystic Theurge
Level | Special |
---|---|
11th | - |
12th | - |
13th | - |
14th | - |
15th | - |
16th | Bonus feat |
17th | - |
18th | - |
19th | - |
20th | - |
Skill Points at Each Additional Level: 6 + Int modifier.
Summon Shadow: Every third level gained after 9th adds +2 HD (and the requisite base attack and base save bonus increases) to the shadowdancer’s shadow companion.
Shadow Jump: The total distance of a shadowdancer’s shadow jump doubles every two levels after 10th.
Bonus Feats: The epic shadowdancer gains a bonus feat (selected from the list of epic shadowdancer feats) every three levels after 20th.
Epic Shadowdancer Bonus Feat List: Blinding Speed, Dexterous Fortitude, Dexterous Will, Epic Dodge, Epic Skill Focus, Epic Speed, Exceptional Deflection, Improved Combat Reflexes, Improved Darkvision, Improved Whirlwind Attack, Infinite Deflection, Legendary Leaper, Reflect Arrows, Self-Concealment, Spellcasting Harrier, Superior Initiative.
Table: The Epic Shadowdancer
Level | Special |
---|---|
11th | - |
12th | Summon shadow (four of 9 HD each), shadow jump (320 ft.) |
13th | Bonus feat |
14th | Shadow jump (640 ft.) |
15th | Summon shadow (five of 11 HD each) |
16th | Shadow jump (1,280 ft.), bonus feat |
17th | - |
18th | Summon shadow (six of 13 HD each), shadow jump (2,560 ft.) |
19th | Bonus feat |
20th | Shadow jump (5,120 ft.) |