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Spell List
SORCERER/WIZARD SPELLS
0-LEVEL SORCERER/WIZARD SPELLS
(CANTRIPS)
School |
Spell Name |
Brief Description |
Abjuration |
Resistance: |
Subject gains +1 on saving throws. |
Conjuration |
Acid Splash: |
Orb deals 1d3 acid damage. |
Divination |
Detect Poison: |
Detects poison in one creature or small object. |
|
Detect Magic: |
Detects spells and magic items within 60 ft. |
|
Read Magic: |
Read scrolls and spellbooks. |
Enchantment |
Daze: |
Humanoid creature of 4 HD or less loses next action. |
Evocation |
Dancing Lights: |
Creates torches or other lights. |
|
Flare: |
Dazzles one creature (–1 on attack rolls). |
|
Light: |
Object shines like a torch. |
|
Ray of Frost: |
Ray deals 1d3 cold damage. |
Illusion |
Ghost Sound: |
Figment sounds. |
Necromancy |
Disrupt Undead: |
Deals 1d6 damage to one undead. |
|
Touch of
Fatigue: |
Touch attack fatigues target. |
Transmutation |
Mage Hand: |
5-pound telekinesis. |
|
Mending: |
Makes minor repairs on an object. |
|
Message: |
Whispered conversation at distance. |
|
Open/Close: |
Opens or closes small or light things. |
Universal |
Arcane Mark: |
Inscribes a personal rune (visible or invisible). |
|
Prestidigitation: |
Performs minor tricks. |
1ST-LEVEL SORCERER/WIZARD SPELLS
2ND-LEVEL SORCERER/WIZARD SPELLS
School |
Spell Name |
Brief Description |
Abjuration |
Arcane Lock
M: |
Magically locks a portal or chest. |
|
Obscure Object: |
Masks object against scrying. |
|
Protection
from Arrows: |
Subject immune to most ranged attacks. |
|
Resist Energy: |
Ignores first 10 (or more) points of damage/attack
from specified energy type. |
Conjuration |
Acid Arrow: |
Ranged touch attack; 2d4 damage for 1 round +1
round/three levels. |
|
Fog Cloud: |
Fog obscures vision. |
|
Glitterdust: |
Blinds creatures, outlines invisible creatures. |
|
Summon Monster
II: |
Calls extraplanar creature to fight for you. |
|
Summon Swarm: |
Summons swarm of bats, rats, or spiders. |
|
Web: |
Fills 20-ft.-radius spread with sticky spiderwebs. |
Divination |
Detect
Thoughts: |
Allows “listening” to surface thoughts. |
|
Locate Object: |
Senses direction toward object (specific or type). |
|
See Invisibility: |
Reveals invisible creatures or objects. |
Enchantment |
Daze Monster: |
Living creature of 6 HD or less loses next action. |
|
Hideous
Laughter: |
Subject loses actions for 1 round/level. |
|
Touch of
Idiocy: |
Subject takes 1d6 points of Int, Wis, and Cha damage. |
Evocation |
Continual Flame
M: |
Makes a permanent, heatless torch. |
|
Darkness: |
20-ft. radius of supernatural shadow. |
|
Flaming Sphere: |
Creates rolling ball of fire, 2d6 damage, lasts 1
round/level. |
|
Gust of Wind: |
Blows away or knocks down smaller creatures. |
|
Scorching Ray: |
Ranged touch attack deals 4d6 fire damage, +1 ray/four
levels (max 3). |
|
Shatter: |
Sonic vibration damages objects or crystalline
creatures. |
Illusion |
Blur: |
Attacks miss subject 20% of the time. |
|
Hypnotic
Pattern: |
Fascinates (2d4 + level) HD of creatures. |
|
Invisibility: |
Subject is invisible for 1 min./level or
until it attacks. |
|
Magic Mouth
M: |
Speaks once when triggered. |
|
Minor Image: |
As silent image, plus some sound. |
|
Mirror Image: |
Creates decoy duplicates of you (1d4 +1 per three
levels, max 8). |
|
Misdirection: |
Misleads divinations for one creature or object. |
|
Phantom Trap
M: |
Makes item seem trapped. |
Necromancy |
Blindness/Deafness: |
Makes subject blinded or deafened. |
|
Command Undead: |
Undead creature obeys your commands. |
|
False Life: |
Gain 1d10 temporary hp +1/level (max +10). |
|
Ghoul Touch: |
Paralyzes one subject, which exudes stench that makes
those nearby sickened. |
|
Scare: |
Panics creatures of less than 6 HD. |
|
Spectral Hand: |
Creates disembodied glowing hand to deliver touch
attacks. |
Transmutation |
Alter Self: |
Assume form of a similar creature. |
|
Bear’s
Endurance: |
Subject gains +4 to Con for 1 min./level. |
|
Bull’s
Strength: |
Subject gains +4 to Str for 1 min./level. |
|
Cat’s Grace: |
Subject gains +4 to Dex for 1 min./level. |
|
Darkvision: |
See 60 ft. in total darkness. |
|
Eagle’s
Splendor: |
Subject gains +4 to Cha for 1 min./level. |
|
Fox’s
Cunning: |
Subject gains +4 Int for 1 min./level. |
|
Knock: |
Opens locked or magically sealed door. |
|
Levitate: |
Subject moves up and down at your direction. |
|
Owl’s Wisdom: |
Subject gains +4 to Wis for 1 min./level. |
|
Pyrotechnics: |
Turns fire into blinding light or choking smoke. |
|
Rope Trick: |
As many as eight creatures hide in extradimensional
space. |
|
Spider Climb: |
Grants ability to walk on walls and ceilings. |
|
Whispering Wind: |
Sends a short message 1 mile/level. |
3RD-LEVEL SORCERER/WIZARD SPELLS
School |
Spell Name |
Brief Description |
Abjuration |
Dispel Magic: |
Cancels magical spells and effects. |
|
Explosive
Runes: |
Deals 6d6 damage when read. |
|
Magic
Circle against Chaos/Evil/Good/Law: |
As protection spells, but 10-ft. radius and 10
min./level. |
|
Nondetection
M: |
Hides subject from divination, scrying. |
|
Protection
from Energy: |
Absorb 12 points/level of damage from one kind of
energy. |
Conjuration |
Phantom Steed: |
Magic horse appears for 1 hour/level. |
|
Sepia Snake
Sigil M: |
Creates text symbol that immobilizes reader. |
|
Sleet Storm: |
Hampers vision and movement. |
|
Stinking Cloud: |
Nauseating vapors, 1 round/level. |
|
Summon
Monster III: |
Calls extraplanar creature to fight for you. |
Divination |
Arcane Sight: |
Magical auras become visible to you. |
|
Clairaudience/Clairvoyance: |
Hear or see at a distance for 1 min./level. |
|
Tongues: |
Speak any language. |
Enchantment |
Deep Slumber: |
Puts 10 HD of creatures to sleep. |
|
Heroism: |
Gives +2 bonus on attack rolls, saves, skill checks. |
|
Hold Person: |
Paralyzes one humanoid for 1 round/level. |
|
Rage: |
Subjects gains +2 to Str and Con, +1 on Will saves,
–2
to AC. |
|
Suggestion: |
Compels subject to follow stated course of action. |
Evocation |
Daylight: |
60-ft. radius of bright light. |
|
Fireball: |
1d6 damage per level, 20-ft. radius. |
|
Lightning Bolt: |
Electricity deals 1d6/level damage. |
|
Tiny Hut: |
Creates shelter for ten creatures. |
|
Wind Wall: |
Deflects arrows, smaller creatures, and gases. |
Illusion |
Displacement: |
Attacks miss subject 50%. |
|
Illusory
Script M: |
Only intended reader can decipher. |
|
Invisibility
Sphere: |
Makes everyone within 10 ft. invisible. |
|
Major Image: |
As silent image, plus sound, smell and thermal effects. |
Necromancy |
Gentle Repose: |
Preserves one corpse. |
|
Halt Undead: |
Immobilizes undead for 1 round/level. |
|
Ray of
Exhaustion: |
Ray makes subject exhausted. |
|
Vampiric Touch: |
Touch deals 1d6/two levels damage; caster gains damage
as hp. |
Transmutation |
Blink: |
You randomly vanish and reappear for 1 round/level. |
|
Flame Arrow: |
Arrows deal +1d6 fire damage. |
|
Fly: |
Subject flies at speed of 60 ft. |
|
Gaseous Form: |
Subject becomes insubstantial and can fly slowly. |
|
Haste: |
One creature/level moves faster, +1 on attack rolls,
AC, and Reflex saves. |
|
Keen Edge: |
Doubles normal weapon’s threat range. |
|
Magic
Weapon, Greater: |
+1/four levels (max +5). |
|
Secret Page: |
Changes one page to hide its real content. |
|
Shrink Item: |
Object shrinks to one-sixteenth size. |
|
Slow: |
One subject/level takes only one action/round,
–2 to
AC, –2 on attack rolls. |
|
Water Breathing: |
Subjects can breathe underwater. |
4TH-LEVEL SORCERER/WIZARD SPELLS
School |
Spell Name |
Brief Description |
Abjuration |
Dimensional
Anchor: |
Bars extradimensional movement. |
|
Fire Trap M: |
Opened object deals 1d4 damage +1/level. |
|
Globe of
Invulnerability, Lesser: |
Stops 1st- through 3rd-level spell effects. |
|
Remove Curse: |
Frees object or person from curse. |
|
Stoneskin M: |
Ignore 10 points of damage per attack. |
Conjuration |
Black
Tentacles: |
Tentacles grapple all within 20 ft. spread. |
|
Dimension Door: |
Teleports you short distance. |
|
Minor Creation: |
Creates one cloth or wood object. |
|
Secure Shelter: |
Creates sturdy cottage. |
|
Solid Fog: |
Blocks vision and slows movement. |
|
Summon Monster
IV: |
Calls extraplanar creature to fight for you. |
Divination |
Arcane Eye: |
Invisible floating eye moves 30
ft./round. |
|
Detect Scrying: |
Alerts you of magical eavesdropping. |
|
Locate
Creature: |
Indicates direction to familiar creature. |
|
Scrying F: |
Spies on subject from a distance. |
Enchantment |
Charm Monster: |
Makes monster believe it is your ally. |
|
Confusion: |
Subjects behave oddly for 1 round/level. |
|
Crushing Despair: |
Subjects take –2 on attack rolls, damage rolls, saves, and checks. |
|
Geas, Lesser: |
Commands subject of 7 HD or less. |
Evocation |
Fire Shield: |
Creatures attacking you take fire damage; you’re
protected from heat or cold. |
|
Ice Storm: |
Hail deals 5d6 damage in cylinder 40 ft. across. |
|
Resilient
Sphere: |
Force globe protects but traps one subject. |
|
Shout: |
Deafens all within cone and deals 5d6 sonic damage. |
|
Wall of Fire: |
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20
ft. Passing through wall deals 2d6 damage +1/level. |
|
Wall of Ice: |
Ice plane creates wall with 15 hp +1/level, or
hemisphere can trap creatures inside. |
Illusion |
Hallucinatory
Terrain: |
Makes one type of terrain appear like another (field
into forest, or the like). |
|
Illusory Wall: |
Wall, floor, or ceiling looks real, but anything can
pass through. |
|
Invisibility,
Greater: |
As invisibility, but subject can attack and stay invisible. |
|
Phantasmal
Killer: |
Fearsome illusion kills subject or deals 3d6 damage. |
|
Rainbow
Pattern: |
Lights fascinate 24 HD of creatures. |
|
Shadow
Conjuration: |
Mimics conjuration below 4th level, but only 20% real. |
Necromancy |
Animate Dead
M: |
Creates undead skeletons and zombies. |
|
Bestow Curse: |
–6 to an ability score; –4 on attack
rolls, saves, and
checks; or 50% chance of losing each action. |
|
Contagion: |
Infects subject with chosen disease. |
|
Enervation: |
Subject gains 1d4 negative levels. |
|
Fear: |
Subjects within cone flee for 1 round/level. |
Transmutation |
Enlarge
Person, Mass: |
Enlarges several creatures. |
|
Mnemonic
Enhancer F: |
Wizard only. Prepares extra spells or retains one just
cast. |
|
Polymorph: |
Gives one willing subject a new form. |
|
Reduce
Person, Mass: |
Reduces several creatures. |
|
Stone Shape: |
Sculpts stone into any shape. |
5TH-LEVEL SORCERER/WIZARD SPELLS
School |
Spell Name |
Brief Description |
Abjuration |
Break
Enchantment: |
Frees subjects from enchantments, alterations, curses,
and petrification. |
|
Dismissal: |
Forces a creature to return to native plane. |
|
Mage’s
Private Sanctum: |
Prevents anyone from viewing or scrying an area for 24
hours. |
Conjuration |
Cloudkill: |
Kills 3 HD or less; 4–6 HD save or die, 6+ HD
take Con
damage. |
|
Mage’s
Faithful Hound: |
Phantom dog can guard, attack. |
|
Major Creation: |
As minor creation, plus stone and metal. |
|
Planar
Binding, Lesser: |
Traps extraplanar creature of 6 HD or less until it
performs a task. |
|
Secret Chest
F: |
Hides expensive chest on Ethereal Plane; you retrieve
it at will. |
|
Summon Monster V: |
Calls extraplanar creature to fight for you. |
|
Teleport: |
Instantly transports you as far as 100 miles/level. |
|
Wall of Stone: |
Creates a stone wall that can be shaped. |
Divination |
Contact
Other Plane: |
Lets you ask question of extraplanar entity. |
|
Prying Eyes: |
1d4 +1/level floating eyes scout for you. |
|
Telepathic
Bond: |
Link lets allies communicate. |
Enchantment |
Dominate
Person: |
Controls humanoid telepathically. |
|
Feeblemind: |
Subject’s Int and Cha drop to 1. |
|
Hold Monster: |
As hold person, but any creature. |
|
Mind Fog: |
Subjects in fog get –10 to Wis and Will checks. |
|
Symbol of Sleep
M: |
Triggered rune puts nearby creatures into catatonic
slumber. |
Evocation |
Cone of Cold: |
1d6/level cold damage. |
|
Interposing
Hand: |
Hand provides cover against one opponent. |
|
Sending: |
Delivers short message anywhere, instantly. |
|
Wall of Force: |
Wall is immune to damage. |
Illusion |
Dream: |
Sends message to anyone sleeping. |
|
False Vision
M: |
Fools scrying with an illusion. |
|
Mirage Arcana: |
As hallucinatory terrain, plus structures. |
|
Nightmare: |
Sends vision dealing 1d10 damage, fatigue. |
|
Persistent
Image: |
As major image, but no concentration required. |
|
Seeming: |
Changes appearance of one person per two levels. |
|
Shadow Evocation: |
Mimics evocation below 5th level, but only 20% real. |
Necromancy |
Blight: |
Withers one plant or deals 1d6/level damage to plant
creature. |
|
Magic Jar F: |
Enables possession of another creature. |
|
Symbol of Pain
M: |
Triggered rune wracks nearby creatures with pain. |
|
Waves of
Fatigue: |
Several targets become fatigued. |
Transmutation |
Animal Growth: |
One animal/two levels doubles in size. |
|
Baleful
Polymorph: |
Transforms subject into harmless animal. |
|
Fabricate M: |
Transforms raw materials into finished items. |
|
Overland
Flight: |
You fly at a speed of 40 ft. and can hustle over long
distances. |
|
Passwall: |
Creates passage through wood or stone wall. |
|
Telekinesis: |
Moves object, attacks creature, or hurls object or
creature. |
|
Transmute
Mud to Rock: |
Transforms two 10-ft. cubes per level. |
|
Transmute
Rock to Mud: |
Transforms two 10-ft. cubes per level. |
Universal |
Permanency X: |
Makes certain spells permanent. |
6TH-LEVEL SORCERER/WIZARD SPELLS
School |
Spell Name |
Brief Description |
Abjuration |
Antimagic
Field: |
Negates magic within 10 ft. |
|
Dispel
Magic, Greater: |
As dispel magic, but +20 on check. |
|
Globe
of Invulnerability: |
As lesser globe of invulnerability, plus 4th-level
spell effects. |
|
Guards and
Wards: |
Array of magic effects protect area. |
|
Repulsion: |
Creatures can’t approach you. |
Conjuration |
Acid Fog: |
Fog deals acid damage. |
|
Planar Binding: |
As lesser planar binding, but up to 12 HD. |
|
Summon Monster
VI: |
Calls extraplanar creature to fight for you. |
|
Wall of Iron
M: |
30 hp/four levels; can topple onto foes. |
Divination |
Analyze
Dweomer F: |
Reveals magical aspects of subject. |
|
Legend Lore
M F: |
Lets you learn tales about a person, place, or thing. |
|
True Seeing
M: |
Lets you see all things as they really are. |
Enchantment |
Geas/Quest: |
As lesser geas, plus it affects any creature. |
|
Heroism,
Greater: |
Gives +4 bonus on attack rolls, saves, skill checks;
immunity to fear; temporary hp. |
|
Suggestion, Mass: |
As suggestion, plus one subject/level. |
|
Symbol of
Persuasion M: |
Triggered rune charms nearby creatures. |
Evocation |
Chain Lightning: |
1d6/level damage; 1 secondary bolt/level each deals
half damage. |
|
Contingency
F: |
Sets trigger condition for another spell. |
|
Forceful Hand: |
Hand pushes creatures away. |
|
Freezing
Sphere: |
Freezes water or deals cold damage. |
Illusion |
Mislead: |
Turns you invisible and creates illusory
double. |
|
Permanent
Image: |
Includes sight, sound, and smell. |
|
Programmed
Image M: |
As major image, plus triggered by event. |
|
Shadow Walk: |
Step into shadow to travel rapidly. |
|
Veil: |
Changes appearance of group of creatures. |
Necromancy |
Circle of Death
M: |
Kills 1d4/level HD of creatures. |
|
Create Undead
M: |
Creates ghouls, ghasts, mummies, or mohrgs. |
|
Eyebite: |
Target becomes panicked, sickened, and comatose. |
|
Symbol of Fear
M: |
Triggered rune panics nearby creatures. |
|
Undeath to
Death M: |
Destroys 1d4/level HD of undead (max 20d4). |
Transmutation |
Bear’s
Endurance, Mass: |
As bear’s endurance, affects one subject/level. |
|
Bull’s
Strength, Mass: |
As bull’s strength, affects one subject/ level. |
|
Cat’s
Grace, Mass: |
As cat’s grace, affects one subject/level. |
|
Control Water: |
Raises or lowers bodies of water. |
|
Disintegrate: |
Makes one creature or object vanish. |
|
Eagle’s
Splendor, Mass: |
As eagle’s splendor, affects one subject/level. |
|
Flesh to Stone: |
Turns subject creature into statue. |
|
Fox’s
Cunning, Mass: |
As fox’s cunning, affects one subject/ level. |
|
Mage’s
Lucubration: |
Wizard only. Recalls spell of 5th level or lower. |
|
Move Earth: |
Digs trenches and build hills. |
|
Owl’s
Wisdom, Mass: |
As owl’s wisdom, affects one subject/ level. |
|
Stone to Flesh: |
Restores petrified creature. |
|
Transformation
M: |
You gain combat bonuses. |
7TH-LEVEL SORCERER/WIZARD SPELLS
School |
Spell Name |
Brief Description |
Abjuration |
Banishment: |
Banishes 2 HD/level of extraplanar creatures. |
|
Sequester: |
Subject is invisible to sight and scrying;
renders creature comatose. |
|
Spell Turning: |
Reflect 1d4+6 spell levels back at caster. |
Conjuration |
Instant
Summons M: |
Prepared object appears in your hand. |
|
Mage’s
Magnificent Mansion F: |
Door leads to extradimensional mansion. |
|
Phase Door: |
Creates an invisible passage through wood
or stone. |
|
Plane Shift
F: |
As many as eight subjects travel to another plane. |
|
Summon
Monster VII: |
Calls extraplanar creature to fight for you. |
|
Teleport,
Greater: |
As teleport, but no range limit and no off-target
arrival. |
|
Teleport
Object: |
As teleport, but affects a touched object. |
Divination |
Arcane
Sight, Greater: |
As arcane sight, but also reveals magic effects on
creatures and objects. |
|
Scrying, Greater: |
As scrying, but faster and longer. |
|
Vision M X: |
As legend lore, but quicker and strenuous. |
Enchantment |
Hold Person,
Mass: |
As hold person, but all within 30 ft. |
|
Insanity: |
Subject suffers continuous confusion. |
|
Power Word
Blind: |
Blinds creature with 200 hp or
less. |
|
Symbol of
Stunning M: |
Triggered rune stuns nearby creatures. |
Evocation |
Delayed
Blast Fireball: |
1d6/level fire damage; you can postpone blast for 5
rounds. |
|
Forcecage M: |
Cube or cage of force imprisons all inside. |
|
Grasping Hand: |
Hand provides cover, pushes, or grapples. |
|
Mage’s Sword
F: |
Floating magic blade strikes opponents. |
|
Prismatic
Spray: |
Rays hit subjects with variety of effects. |
Illusion |
Invisibility,
Mass: |
As invisibility, but affects all in range. |
|
Project Image: |
Illusory double can talk and cast spells. |
|
Shadow
Conjuration, Greater: |
As shadow conjuration, but up to 6th level and 60%
real. |
|
Simulacrum M
X: |
Creates partially real double of a creature. |
Necromancy |
Control Undead: |
Undead don’t attack you while under your command. |
|
Finger of
Death: |
Kills one subject. |
|
Symbol of
Weakness M: |
Triggered rune weakens nearby creatures. |
|
Waves of
Exhaustion: |
Several targets become exhausted. |
Transmutation |
Control Weather: |
Changes weather in local area. |
|
Ethereal Jaunt: |
You become ethereal for 1 round/level. |
|
Reverse
Gravity: |
Objects and creatures fall upward. |
|
Statue: |
Subject can become a statue at will. |
Universal |
Limited Wish
X: |
Alters reality—within spell limits. |
8TH-LEVEL SORCERER/WIZARD SPELLS
School |
Spell Name |
Brief Description |
Abjuration |
Dimensional
Lock: |
Teleportation and interplanar travel blocked for one
day/level. |
|
Mind Blank: |
Subject is immune to mental/emotional magic and
scrying. |
|
Prismatic Wall: |
Wall’s colors have array of effects. |
|
Protection
from Spells M F: |
Confers +8 resistance bonus. |
Conjuration |
Incendiary
Cloud: |
Cloud deals 4d6 fire damage/round. |
|
Maze: |
Traps subject in extradimensional maze. |
|
Planar
Binding, Greater: |
As lesser planar binding, but up to 18 HD. |
|
Summon
Monster VIII: |
Calls extraplanar creature to fight for you. |
|
Trap the Soul
M F: |
Imprisons subject within gem. |
Divination |
Discern
Location: |
Reveals exact location of creature or object. |
|
Moment
of Prescience: |
You gain insight bonus on single attack roll, check,
or save. |
|
Prying
Eyes, Greater: |
As prying eyes, but eyes have true seeing. |
Enchantment |
Antipathy: |
Object or location affected by spell repels certain
creatures. |
|
Binding M: |
Utilizes an array of techniques to imprison a creature. |
|
Charm
Monster, Mass: |
As charm monster, but all within 30 ft. |
|
Demand: |
As sending, plus you can send suggestion. |
|
Irresistible
Dance: |
Forces subject to dance. |
|
Power Word
Stun: |
Stuns creature with 150 hp or less. |
|
Symbol of
Insanity M: |
Triggered rune renders nearby creatures insane. |
|
Sympathy F: |
Object or location attracts certain creatures. |
Evocation |
Clenched Fist: |
Large hand provides cover, pushes, or attacks your
foes. |
|
Polar Ray: |
Ranged touch attack deals 1d6/level cold damage. |
|
Shout, Greater: |
Devastating yell deals 10d6 sonic damage; stuns
creatures, damages objects. |
|
Sunburst: |
Blinds all within 10 ft., deals 6d6 damage. |
|
Telekinetic
Sphere: |
As resilient sphere, but you move sphere
telekinetically. |
Illusion |
Scintillating
Pattern: |
Twisting colors confuse, stun, or render unconscious. |
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Screen: |
Illusion hides area from vision, scrying. |
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Shadow
Evocation, Greater: |
As shadow evocation, but up to 7th level and 60% real. |
Necromancy |
Clone M F: |
Duplicate awakens when original dies. |
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Create
Greater Undead M: |
Create shadows, wraiths, spectres, or devourers. |
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Horrid Wilting: |
Deals 1d6/level damage within 30 ft. |
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Symbol of Death
M: |
Triggered rune slays nearby creatures. |
Transmutation |
Iron Body: |
Your body becomes living iron. |
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Polymorph
Any Object: |
Changes any subject into anything else. |
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Temporal
Stasis M: |
Puts subject into suspended animation. |
9TH-LEVEL SORCERER/WIZARD SPELLS
School |
Spell Name |
Brief Description |
Abjuration |
Freedom: |
Releases creature from imprisonment. |
|
Imprisonment: |
Entombs subject beneath the earth. |
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Mage’s
Disjunction: |
Dispels magic, disenchants magic items. |
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Prismatic
Sphere: |
As prismatic wall, but surrounds on all sides. |
Conjuration |
Gate X: |
Connects two planes for travel or summoning. |
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Refuge M: |
Alters item to transport its possessor to you. |
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Summon Monster
IX: |
Calls extraplanar creature to fight for you. |
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Teleportation
Circle M: |
Circle teleports any creature inside to designated
spot. |
Divination |
Foresight: |
“Sixth sense” warns of impending danger. |
Enchantment |
Dominate
Monster: |
As dominate person, but any creature. |
|
Hold
Monster, Mass: |
As hold monster, but all within 30 ft. |
|
Power Word
Kill: |
Kills one creature with 100 hp or less. |
Evocation |
Crushing Hand: |
Large hand provides cover, pushes, or crushes your
foes. |
|
Meteor Swarm: |
Four exploding spheres each deal 6d6 fire damage. |
Illusion |
Shades: |
As shadow conjuration, but up to 8th level and 80%
real. |
|
Weird: |
As phantasmal killer, but affects all within 30 ft. |
Necromancy |
Astral
Projection M: |
Projects you and companions onto Astral Plane. |
|
Energy Drain: |
Subject gains 2d4 negative levels. |
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Soul Bind F: |
Traps newly dead soul to prevent
resurrection. |
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Wail of
the Banshee: |
Kills one creature/level. |
Transmutation |
Etherealness: |
Travel to Ethereal Plane with companions. |
|
Shapechange
F: |
Transforms you into any creature, and change forms
once per round. |
|
Time Stop: |
You act freely for 1d4+1 rounds. |
Universal |
Wish
X: |
As limited wish, but with fewer
limits. |
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