System Reference Document v3.5
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Races
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Barbarian
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Skills
In Alphabetical Order
Strength-Based
Dexterity-Based
Constitution-Based
Intelligence-Based
Wisdom-Based
Charisma-Based
Trained Only
With Armor Check Penalty
Feats
In Alphabetical Order
General
Fighter Bonus
Item Creation
Metamagic
Compiled
Equipment
Weapons
Armor
Goods & Services
Special Materials
Combat
Initiative & Attacks of Opportunity
Actions In Combat
Injury & Death
Movement, Position, & Distance
Combat Modifiers
Special Attacks
Special Initiative Actions
Special Abilities & Conditions
NPC Classes
Prestige Classes
Arcane Archer
Arcane Trickster
Archmage
Assassin
Blackguard
Dragon Disciple
Duelist
Dwarven Defender
Eldritch Knight
Hierophant
Horizon Walker
Loremaster
Mystic Theurge
Shadowdancer
Thaumaturgist
Epic Levels
Epic Classes
Epic Skills
Epic Feats
Epic Prestige Classes
Agent Retriever
Cosmic Descryer
Divine Emissary
Epic Infiltrator
Guardian Paramount
High Proselytizer
Legendary Dreadnought
Perfect Wight
Union Sentinel
Epic Spells
Developing
Epic Magic Items
Other Items
Intelligent Items and Artifacts
Epic Monsters
Non-Abominations
Epic Obstacles
Magic Overview
Schools of Magic
Arcane Magic
Divine Magic
Special Abilities
Spell List
Spell Search
Bard Spells
Cleric Spells
Cleric Domains
Druid Spells
Paladin Spells
Ranger Spells
Sorcerer/Wizard Spells
Spells A to Z
Acid Arrow — Burning Hands
Call Lightning — Curse Water
Dancing Lights — Eyebite
Fabricate — Gust of Wind
Hallow — Lullaby
Mage Armor — Owl's Wisdom
Passwall — Rusting Grasp
Sanctuary — Sympathy
Telekinesis — Zone of Truth
Magic Items
Creating Magic Items
Armor
Potions
Rings
Rods
Scrolls
Staffs
Wands
Weapons
Wondrous Items
Intelligent, Cursed, & Artifacts
Monsters
Monster Search
Monsters A to Z
Aboleth — Azer
Barghest — Couatl
Dark Mantle — Devourer
Digester — Doppleganger
Dragon — Dwarf
Eagle — Fungus
Gargoyle — Grimlock
Hag — Invisible Stalker
Kobold — Lycanthrope
Magmin — Nymph
Ogre — Rust Monster
Sahuagin — Swarm
Tarrasque — Zombie
Animals
Vermin
Types, Subtypes, & Special Abilities
Improving Monsters
Monster Feats
Monsters as Races
Carrying, Movement, and Exploration
Treasure
Wilderness, Weather, and Environment
Traps
Planes
Psionic
Races
Classes
Psion
Psychic Warrior
Soulknife
Wilder
Skills
Feats
Prestige Classes
Cerebremancer
Elocater
Psionic Fist
Slayer
Metamind
Psion Uncarnate
Pyrokineticist
Thrallherd
War Mind
Powers
Power Search
Descriptions Format
Psion/Wilder List
Discipline List
Psychic Warrior List
Adapt Body — Crystallize
Danger Sense — Fusion
Genesis — Psychofeedback
Quintessence — Weapon of Energy
Psionic Items
Armor & Weapons
Cognizance Crystals, Dorjes & Tatoos
Power Stones & Psicrowns
Universal Items
Cursed & Aritfacts
Monsters
Divine
Salient Divine Abilities
Feats
Domains
Spells
Minions
Unearthed Arcana
Character
Contacts
Reputation
Honor
Taint
Sanity
Racial Variants
Environmental Variants
Elemental Variants
Bloodlines
Class Variants
Core Class Variants
Specialist Wizard Variants
Gestalt Characters
New Classes
Prestigious Classes
Racial Paragon Classes
Skills Variants
Alternative Skill Systems
Craft Points
Feats Variants
Traits
Flaws
Spelltouched Feats
Test-Based Prerequisites
Combat Variants
Facing and Hex Grids
Defence and Armor
Injury and Death
Rolls and Modifiers
Magic
Recharge Magic
Spell Points
Metamagic Variants
Summon Monster Variants
Incantations
Magic Items
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The Basics
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Rounding Fractions
Multiplying
Ability Scores
Ability Modifiers
Abilities and Spellcasters
The Abilities
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Alignment & Description
Alignment
Good vs. Evil
Law vs. Chaos
The Nine Alignments
Vital Statistics
Age
Height and Weight
Races
Favored Class
Race and Languages
Small Characters
Humans
Dwarves
Elves
Gnomes
Half-Elves
Half-Orcs
Halflings
Character Classes
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard
Acrobatic
Agile
Alertness
Animal Affinity
Armor Proficiency (Heavy)
Armor Proficiency (Light)
Armor Proficiency
(Medium)
Athletic
Augment Summoning
Blind-Fight
Brew Potion
Cleave
Combat Casting
Combat Expertise
Combat Reflexes
Craft Magic Arms and
Armor
Craft Rod
Craft Staff
Craft Wand
Craft Wondrous Item
Deceitful
Deflect Arrows
Deft Hands
Diehard
Diligent
Dodge
Empower Spell
Endurance
Enlarge Spell
Eschew Materials
Exotic Weapon Proficiency
Extend Spell
Extra Turning
Far Shot
Forge Ring
Great Cleave
Great Fortitude
Greater Spell Focus
Greater Spell Penetration
Greater Two-Weapon
Fighting
Greater Weapon Focus
Greater Weapon
Specialization
Heighten Spell
Improved Bull Rush
Improved Counterspell
Improved Critical
Improved Disarm
Improved Familiar
Improved Feint
Improved Grapple
Improved Initiative
Improved Overrun
Improved Precise Shot
Improved Shield Bash
Improved Sunder
Improved Trip
Improved Turning
Improved Two-Weapon
Fighting
Improved Unarmed Strike
Investigator
Iron Will
Leadership
Lightning Reflexes
Magical Aptitude
Manyshot
Martial Weapon Proficiency
Maximize Spell
Mobility
Mounted Archery
Mounted Combat
Natural Spell
Negotiator
Nimble Fingers
Persuasive
Point Blank Shot
Power Attack
Precise Shot
Quick Draw
Quicken Spell
Rapid Reload
Rapid Shot
Ride-By Attack
Run
Scribe Scroll
Self-Sufficient
Shield Proficiency
Shot on the Run
Silent Spell
Simple Weapon Proficiency
Skill Focus
Snatch Arrows
Spell Focus
Spell Mastery
Spell Penetration
Spirited Charge
Spring Attack
Stealthy
Still Spell
Stunning Fist
Toughness
Tower Shield Proficiency
Track
Trample
Two-Weapon Defense
Two-Weapon Fighting
Weapon Finesse
Weapon Focus
Weapon Specialization
Whirlwind Attack
Widen Spell
Skills
Skills Symmary
Using Skills
Skill Checks
Difficulty Class
Opposed Checks
Trying Again
Untrained Skill Checks
Favorable and Unfavorable Conditions
Time and Skill Checks
Checks Without Rolls
Combining Skill Attempts
Individual Events
Aid Another
Skill Synergy
Ability Checks
Skill Descriptions
In Alphabetical Order
Appraise
Balance
Bluff
Climb
Concentration
Craft
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Knowledge
Listen
Move Silently
Open Lock
Perform
Profession
Ride
Search
Sense Motive
Sleight of Hand
Speak Language
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope
Strength-Based
Dexterity-Based
Constitution-Based
Intelligence-Based
Wisdom-Based
Charisma-Based
Trained Only
With Armor Check Penalty
Feats
Prerequisites
Types of Feats
Fighter Bonus Feats
Item Creation Feats
Metamagic Feats
Feat Descriptions
In Alphabetical Order
General
Fighter Bonus
Item Creation
Metamagic
Compiled
Equipment
Weapons
Weapon Categories
Weapon Qualities
Weapon Descriptions
Masterwork Weapons
Adventuring Gear
Special Substances and Items
Tools and Skill Kits
Clothing
Food, Drink, and Lodging
Mounts and Related Gear
Transport
Spellcasting and Services
Armor
Armor Qualities
Armor Descriptions
Masterwork Armor
Armor of Unusual Creatures
Getting into and out of Armor
Goods & Services
Special Materials
Combat
Additional Magic Item
Space
Armor Skin
Augmented Alchemy
Automatic Quicken Spell
Automatic Silent Spell
Automatic Still Spell
Bane of Enemies
Blinding Speed
Bonus Domain
Bulwark of Defense
Chaotic Rage
Colossal Wild Shape
Combat Archery
Craft Epic Magic Arms and
Armor
Craft Epic Rod
Craft Epic Staff
Craft Epic Wondrous Item
Damage Reduction
Deafening Song
Death of Enemies
Devastating Critical
Dexterous Fortitude
Dexterous Will
Diminutive Wild Shape
Dire Charge
Distant Shot
Dragon Wild Shape
Efficient Item Creation
Energy Resistance
Enhance Spell
Epic Dodge
Epic Endurance
Epic Expanded Knowledge
Epic Fortitude
Epic Inspiration
Epic Leadership
Epic Prowess
Epic Psionic Focus
Epic Reflexes
Epic Reputation
Epic Skill Focus
Epic Speed
Epic Spell Focus
Epic Spell Penetration
Epic Spellcasting
Epic Toughness
Epic Weapon Focus
Epic Weapon Specialization
Epic Will
Exceptional Deflection
Extended Life Span
Familiar Spell
Fast Healing
Fine Wild Shape
Forge Epic Ring
Gargantuan Wild Shape
Great Charisma
Great Constitution
Great Dexterity
Great Intelligence
Great Smiting
Great Strength
Great Wisdom
Group Inspiration
Hindering Song
Holy Strike
Ignore Material
Components
Improved Alignment-Based
Casting
Improved Arrow of Death
Improved Aura of Courage
Improved Aura of Despair
Improved Combat Casting
Improved Combat Reflexes
Improved Darkvision
Improved Death Attack
Improved Elemental Wild
Shape
Improved Favored Enemy
Improved Heighten Spell
Improved Ki-Strike
Improved Low-Light Vision
Improved Manifestation
Improved Manyshot
Improved Metamagic
Improved Metapsionics
Improved Sneak Attack
Improved Spell Capacity
Improved Spell Resistance
Improved Stunning Fist
Improved Whirlwind Attack
Incite Rage
Infinite Deflection
Inspire Excellence
Instant Reload
Intensify Spell
Keen Strike
Lasting Inspiration
Legendary Climber
Legendary Commander
Legendary Leaper
Legendary Rider
Legendary Tracker
Legendary Wrestler
Lingering damage
Magical Beast Companion
Magical Beast Wild Shape
Master Staff
Master Wand
Mighty Rage
Mobile Defense
Multispell
Multiweapon Rend
Music of the Gods
Negative Energy Burst
Overwhelming Critical
Penetrate Damage
Reduction
Perfect Health
Perfect Multiweapon
Fighting
Perfect Two-Weapon
Fighting
Permanent Emanation
Planar Turning
Plant Wild Shape
Polyglot
Positive Energy Aura
Power Knowledge
Psicrystal Power
Ranged Inspiration
Rapid Inspiration
Reactive Countersong
Reflect Arrows
Righteous Strike
Ruinous Rage
Scribe Epic Scroll
Self-Concealment
Shattering Strike
Sneak Attack of
Opportunity
Spectral Strike
Spell Knowledge
Spell Opportunity
Spell Stowaway
Spellcasting Harrier
Spontaneous Domain
Access
Spontaneous Spell
Storm of Throws
Superior Initiative
Swarm of Arrows
Terrifying Rage
Tenacious Magic
Thundering Rage
Trap Sense
Two-Weapon Rend
Uncanny Accuracy
Undead Mastery
Unholy Strike
Vermin Wild Shape
Vorpal Strike
Widen Aura of Courage
Widen Aura of Despair
Zone of Animation
Non-Epic:
Greater Multiweapon
Fighting
Improved Flyby Attack
Improved Multiattack
Improved Multiweapon
Fighting
How Combat Works
Combat Statistics
Attack Roll
Attack Bonus
Damage
Armor Class
Hit Points
Speed
Saving Throws
Initiative & Attacks of Opportunity
Actions In Combat
The Combat Round
Action Types
Standard Actions
Attack
Cast a Spell
Activate Magic Item
Use Special Ability
Total Defence
Move Actions
Move
Draw or Sheathe a Weapon
Ready or Loose a Shield
Manipulate an Item
Direct or Redirect a Spell
Stand Up
Mount/Dismount a Steed
Full-Round Actions
Full Attack
Cast a Spell
Use Special Ability
Withdraw
Run
Move 5 Feet Through Difficult Terrain
Free Actions
Drop an Item
Drop Prone
Speak
Cease Concentration on a Spell
Cast a Quickened Spell
Miscellaneous Actions
Take 5-Foot Step
Use Feat
Use Skill
Injury & Death
Loss of Hit Points
Disabled (0 Hit Points)
Dying (-1 to -9 Hit Points)
Dead (-10 Hit Points or Lower
Stable Characters and Recovery
Healing
Temporary Hit Points
Nonlethal Damage
Movement, Position, & Distance
Tactical Movement
How Far Can Your Character Move?
Measuring Distance
Moving Through a Square
Terrain and Obstacles
Special Movement Rules
Big and Little Creatures in Combat
Combat Modifiers
Favorable and Unfavorable Conditions
Cover
Concealment
Flanking
Helpless Defenders
Special Attacks
Aid Another
Bull Rush
Charge
Disarm
Grabbing Items
Feint
Grapple
Grapple Checks
Starting a Grapple
Grappling Consequenses
If You're Grappling
If You're Pinning an Opponent
If You're Pinned by an Opponent
Joining a Grapple
Multiple Grapplers
Mounted Combat
Overrun
Sunder
Throw Splash Weapon
Trip
Turn or Rebuke Undead
Turning Checks
Evil Clerics and Undead
Neutral Clerics and Undead
Paladins and Undead
Turning Other Creatures
Two-Weapon Fighting
Special Initiative Actions
Special Abilities & Conditions
Special Abilities
Ability Score Loss
Antimagic
Blindsight and Blindsense
Breath Weapon
Charm and Compulsion
Cold Immunity
Damage Reduction
Darkvision
Death Attacks
Disease
Energy Drain and Negative Levels
Etherealness
Evasion and Improved Evasion
Fast Healing
Fear
Fire Immunity
Gaseous Form
Gaze Attacks
Incorporeality
Invisibility
Level Loss
Low-Light Vision
Paralysis
Poison
Polymorph
Psionics
Rays
Regeneration
Resistance to Energy
Scent
Spell Resistance
Tremorsense
Turn Resistance
Conditions
Ability Damaged
Ability Drained
Blinded
Blown-Away
Checked
Confused
Cowering
Dazed
Dazzled
Dead
Deafened
Disabled
Dying
Energy Drained
Entangled
Exhausted
Fascinated
Fatigued
Flat-Footed
Frightened
Grappling
Helpless
Incorporeal
Invisible
Knocked-down
Nauseated
Panicked
Paralyzed
Petrified
Pinned
Prone
Shaken
Sickened
Stable
Staggered
Stunned
Turned
NPC Classes
Adept
Aristocrat
Commoner
Expert
Warrior
Prestige Classes
Arcane Archer
Arcane Trickster
Archmage
Assassin
Blackguard
Dragon Disciple
What are Epic Spells
Aquiring Epic Spells
Epic Spell Development
Epic Spellcasting
Epic Spell Terms
Epic Spell Formulas and Calculations
Dispelling Epic Spells and Anitmagic Field
Epic Spell Descriptions
Animus Blast
Animus Blizzard
Contingent Resurrection
Create Living Vault
Crown of Vermin
Damnation
Demise Unseen
Dire Winter
Dragon Knight
Dragon Strike
Dreamscape
Eclipse
Eidolon
Enslave
Epic Counterspell
Epic Mage Armor
Epic Repulsion
Epic Spell Reflection
Eternal Freedom
Greater Spell Resistance
Greater Ruin
Hellball
Kinetic Control
Let Go of Me
Living Lightning
Lord of Nightmares
Mass Frog
Momento Mori
Mummy Dust
Nailed to the Sky
Origin of Species: Achaierai
Peripety
Pestilence
Rain of Fire
Raise Island
Ruin
Safe Time
Soul Dominion
Soul Scry
Spell Worm
Summon Behemoth
Superb Dispelling
Time Duplicate
Vengeful Gaze of God
Verdigris
Verdigris Tsunami
Genesis (non-epic spell)
Duelist
Dwarven Defender
Eldritch Knight
Hierophant
Horizon Walker
Loremaster
Mystic Theurge
Developing Epic Spells
Seed Descriptions
Afflict
Animate
Animate Dead
Armor
Banish
Compel
Conceal
Conjure
Contact
Delude
Destroy
Dispel
Energy
Forsee
Fortify
Heal
Life
Reflect
Reveal
Slay
Summon
Transform
Trasport
Ward
Shadowdancer
Thaumaturgist
Epic Levels
Epic Classes
Epic Barbarian
Epic Bard
Epic Cleric
Epic Druid
Epic Fighter
Epic Monk
Epic Paladin
Epic Ranger
Epic Rogue
Epic Sorcerer
Epic Wizard
Epic Skills
Appraise
Balance
Bluff
Climb
Concentration
Craft
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Knowledge
Listen
Move Silently
Open Lock
Perform
Profession
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope
Autohypnosis
Stabilize self
Epic Feats
Epic Prestige Classes
Epic Arcane Archer
Epic Arcane Trickster
Epic Assassing
Epic Blackguard
Epic Dragon Disciple
Epic Duelist
Epic Dwarven Defender
Epic Eldritch Knight
Epic Horizon Walker
Epic Loremaster
Epic Mystic Theurge
Epic Shadowdancer
Agent Retriever
Cosmic Descryer
Divine Emissary
Epic Infiltrator
Creating Epic Magic Items
Caster Level
Prerequisites
Market Price
Experience Point Cost
Magic Item Descriptions
Epic Magic Armor
Armor and Shield Base Price
Special Ability Descriptions
Specific Armors and Shields
Epic Magic Weapons
Weapon Base Price
Special Ability Descriptions
Specific Weapons
Guardian Paramount
High Proselytixer
Legendary Dreadnought
Perfect Wight
Epic Rings
Descriptions
Epic Rods
Descriptions
Epic Scrolls
Descriptions
Epic Staffs
Descriptions
Epic Wondrous Items
Descriptions
Behemoth
Brachyurus
Colossus
Demilich
Devastation Vermin
Dragon, Advanced
Dragon, Epic
—
Force Dragon
—
Prismatic Dragon
Elemental, Primal
Genius Loci
Gibbering Orb
Gloom
Golem
Ha-Naga
Hagunemnon (protean)
Hoary Hunter
Hunefer
Lavawight
Legendary Animal
Leshay
Living Vault
Mercane
Mu Spore
Neh-Thalggu
(Brain Collector)
Paragon Creature
Prismasaurus
Pseudonatural Troll
Ruin Swarm
Shadow of the Void
Shape of Fire
Sirrush
Tayellah
Thorciasid
Titan, Elder
Treant, Elder
Umbral Blot (Blackball)
Uvuudaum
Vermiurge
Winter Wight
Worm that Walks
Union Sentinel
Intelligent Items
Market Price Modifier
Intelligent Item Alignment
Item Communication
Special Purpose Items
Special Purpose Power
Item Ego
Items Against Characters
Artifacts
Minor Artifacts
Major Artifacts
Abomination
Anaxim
Atropal
Chichimec
Dream Larva
Hecatoncheires
Infernal
Phaethon
Phane
Xixecal
Epic Spells
Developing
Epic Magic Items
Other Items
Intelligent Items and Artifacts
Epic Monsters
Non-Abominations
Epic Obstacles
Walls
Doors
Obstacles and Hazards
Slimes, Molds, and Fungi
Magic Overview
Casting Spells
Choosing a Spell
Concentration
Counterspells
Caster Level
Spell Failure
The Spell's Result
Special Spell Effects
Combining Magical Effects
Spell Descriptions
Name
School (Subschool)
[Descriptor]
Level
Components
Casting Time
Range
Aiming a Spell
Duration
Saving Throw
Spell Resistance
Descriptive Text
Sanctuary
Scare
Scintillating Pattern
Scorching Ray
Screen
Scrying
Scrying,Greater
Sculpt Sound
Searing Light
Secret Chest
Secret Page
Secure Shelter
See Invisibility
Seeming
Sending
Sepia Snake Sigil
Sequester
Shades
Shadow Conjuration
Shadow Conjuration, Greater
Shadow Evocation
Shadow Evocation, Greater
Shadow Walk
Shambler
Shapechange
Shatter
Shield
Shield of Faith
Shield of Law
Shield Other
Shillelagh
Shocking Grasp
Shout
Shout, Greater
Shrink Item
Silence
Silent Image
Simulacrum
Slay Living
Sleep
Sleet Storm
Slow
Snare
Soften Earth and Stone
Solid Fog
Song of Discord
Soul Bind
Sound Burst
Speak with Animals
Speak with Dead
Speak with Plants
Spectral Hand
Spell Immunity
Spell Immunity, Greater
Spell Resistance
Spell Turning
Spellstaff
Spider Climb
Spike Growth
Spike Stones
Spiritual Weapon
Statue
Status
Stinking Cloud
Stone Shape
Stone Tell
Stone to Flesh
Stoneskin
Storm of Vengeance
Suggestion
Suggestion, Mass
Summon Instrument
Summon Monster I
Summon Monster II
Summon Monster III
Summon Monster IV
Summon Monster V
Summon Monster VI
Summon Monster VII
Summon Monster VIII
Summon Monster IX
Summon N0tures Ally I
Summon Natures Ally II
Summon Natures Ally III
Aummon Natures Ally IV
Aummon Natures Ally V
Aummon Natures Ally VI
Aummon Natures Ally VII
Aummon Natures Ally VIII
Aummon Natures Ally IX
summon swarm
sunbeam
sunburst
symbol of Death
Symbol of Fear
Symbol of Insanity
Symbol of Pain
Symbol of Persuasion
Symbol of Sleep
Symbol of Stunning
Symbol of Weakness
Sympathetic Vibration
Sympathy
Schools of Magic
Abjuration
Conjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
Arcane Spells
Preparing Wizard Spells
Arcane Magical Writings
Wizard Spells and Borrowed Spellbooks
Adding Spells to a Wizard's Spellbook
Writing a New Spell into a Spellbook
Replacing and Copying Spellbooks
Selling a Spellbook
Sorcerers and Bards
Divine Spells
Preparing Divine Spells
Divine Magical Writings
Gaining New Divine Spells
Special Abilities
Spell List
Spell Search
Type
Aberration
Animal
Construct
Dragon
Elemental
Fey
Giant
Humanoid
Magical Beast
Monstrous Humanoid
Ooze
Outsider
Plant
Undead
Vermin
Subtype
Air
Angel
Aquatic
Archon
Augmented
Chaotic
Cold
Earth
Evil
Extraplanar
Fire
Goblinoid
Good
Incorporeal
Lawful
Native
Reptilian
Shapechanger
Swarm
Water
Special Ability
Ability Score Loss
Alternate Form
Blindsense
Blindsight
Breath Weapon
Change Shape
Constrict
Damage Reduction
Energy Drain
Fast Healing
Fear
Flight
Frightful Presence
Gaze
Improved Grab
Low-Light Vision
Manufactured Weapons
Movement Modes
Natural Weapons
Nonabilities
Paralysis
Poison
Pounce
Powerful Charge
Psionics
Rake
Ray
Regeneration
Resistance to Energy
Scent
Sonic Attacks
Special Abilities
Spell Immunity
Spell Resistance
Spells
Summon
Swallow Whole
Swarm Attack
Telepathy
Trample
Tremorsense
Treasure
Turn Resistance
Vulnerability to Energy
Bard Spells
0-Level Bard Spells
1st-Level Bard Spells
2nd-Level Bard Spells
3rd-Level Bard Spells
4th-Level Bard Spells
5th-Level Bard Spells
6th-Level Bard Spells
Cleric Spells
0-Level Cleric Spells
1st-Level Cleric Spells
2nd-Level Cleric Spells
3rd-Level Cleric Spells
4th-Level Cleric Spells
5th-Level Cleric Spells
6th-Level Cleric Spells
7th-Level Cleric Spells
8th-Level Cleric Spells
9th-Level Cleric Spells
Cleric Domains
Air Domain
Animal Domain
Chaos Domain
Death Domain
Destruction Domain
Earth Domain
Evil Domain
Fire Domain
Good Domain
Healing Domain
Knowledge Domain
Law Domain
Luck Domain
Magic Domain
Plant Domain
Protection Domain
Strength Domain
Sun Domain
Travel Domain
Trickery Domain
War Domain
Water Domain
Druid Spells
0-Level Druid Spells
1st-Level Druid Spells
2nd-Level Druid Spells
3rd-Level Druid Spells
4th-Level Druid Spells
5th-Level Druid Spells
6th-Level Druid Spells
7th-Level Druid Spells
8th-Level Druid Spells
9th-Level Druid Spells
Paladin Spells
1st-Level Paladin Spells
2nd-Level Paladin Spells
3rd-Level Paladin Spells
4th-Level Paladin Spells
Ranger Spells
1st-Level Ranger Spells
2nd-Level Ranger Spells
3rd-Level Ranger Spells
4th-Level Ranger Spells
Pass Without Trace
Passwall
Permanency
Permanent Image
Persistent Image
Phantasmal Killer
Phantom Steed
Phantom Trap
Phase Door
Planar Ally
Planar Ally, Lesser
Planar Ally, Greater
Planar Binding
Planar Binding, Lesser
Planar Binding, Greater
Plane Shift
Plant Growth
Poison
Polar Ray
Polymorph
Polymorph Any Object
Power Word Blind
Power Word Kill
Power Word Stun
Prayer
Prestidigitation
Prismatic Sphere
Prismatic Spray
Prismatic Wall
Produce Flame
Programmed Image
Project Image
Protection from Arrows
Protection from Chaos
Protection from Energy
Protection from Evil
Protection from Good
Protection from Law
Protection from Spells
Prying Eyes
Prying Eyes, Greater
Purify Food and Drink
Pyrotechnics
Quench
Rage
Rainbow Pattern
Raise Dead
Ray of Enfeeblement
Ray of Exhaustion
Ray of Frost
Read Magic
Reduce Animal
Reduce Person
Reduce Person, Mass
Refuge
Regenerate
Reincarnate
Remove Blindness/Deafness
Remove Curse
Remove Disease
Remove Fear
Remove Paralysis
Repel Metal or Stone
Repel Vermin
Repel Wood
Repulsion
Resilient Sphere
Resist Energy
Resistance
Restoration
Restoration, Lesser
Restoration, Greater
Resurrection
Reverse Gravity
Righteous Might
Rope Trick
Rusting Grasp
Sorcerer/Wizard Spells
0-Level Sorcerer/Wizard Spells
1st-Level Sorcerer/Wizard Spells
2nd-Level Sorcerer/Wizard Spells
3rd-Level Sorcerer/Wizard Spells
4th-Level Sorcerer/Wizard Spells
5th-Level Sorcerer/Wizard Spells
6th-Level Sorcerer/Wizard Spells
7th-Level Sorcerer/Wizard Spells
8th-Level Sorcerer/Wizard Spells
9th-Level Sorcerer/Wizard Spells
Spells A to Z
A
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B
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C
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D
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E
,
F
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G
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H
,
I
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J
,
K
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L
,
M
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N
,
O
,
P
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Q
,
R
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S
,
T
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U
,
V
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W
,
X
,
Y
,
Z
Spells A to B
Acid Arrow
Acid Fog
Acid Splash
Aid
Air Walk
Alarm
Align Weapon
Alter Self
Analyze Dweomer
Animal Growth
Animal Messenger
Animal Shapes
Animal Trance
Animate Dead
Animate Objects
Animate Plants
Animate Rope
Antilife Shell
Antimagic Field
Antipathy
Antiplant Shell
Arcane Eye
Arcane Lock
Arcane Mark
Arcane Sight
Arcane Sight, Greater
Astral Projection
Atonement
Augury