System Reference Document v3.5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Psionic Prestige Classes
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Base Attack Bonus: +3.
Skills: Concentration 8 ranks.
Feats: Mobility, Spring Attack.
Psionics: Able to manifest 1st-level powers.
Skill Points at Each Level: 6 + Int modifier.
Table: The ElocaterLevel | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Powers Known |
---|---|---|---|---|---|---|
1st | +0 | +0 | +2 | +2 | Scorn earth, Sidestep Charge |
+1 level of existing manifesting class |
2nd | +1 | +0 | +3 | +3 | Opportunistic strike +2 |
- |
3rd | +2 | +1 | +3 | +3 | Dimension step |
+1 level of existing manifesting class |
4th | +3 | +1 | +4 | +4 | Flanker |
+1 level of existing manifesting class |
5th | +3 | +1 | +4 | +4 | Opportunistic strike +4 |
- |
6th | +4 | +2 | +5 | +5 | Transporter |
+1 level of existing manifesting class |
7th | +5 | +2 | +5 | +5 | Capricious step |
+1 level of existing manifesting class |
8th | +6 | +2 | +6 | +6 | Opportunistic strike +6 |
- |
9th | +6 | +3 | +6 | +6 | Dimension spring attack |
+1 level of existing manifesting class |
10th | +7 | +3 | +7 | +7 | Accelerated action |
+1 level of existing manifesting class |
Weapon and Armor Proficiency: Elocaters are proficient with all simple and martial weapons and with light armor.
Powers Known: At every
level indicated on the table, the character gains additional power
points per day and access to new powers as if she had also gained a
level in whatever manifesting class she belonged to before she added
the prestige class. She does not, however, gain any other benefit a
character of that class would have gained (bonus feats, metapsionic or
item creation feats, psicrystal special abilities, and so on). This
essentially means that she adds the level of elocater to the level of
whatever manifesting class the character has, then determines power
points per day, powers known, and manifester level accordingly.
If a character had more than one manifesting class before she became an
elocater, she must decide to which class she adds the new level of
elocater for the purpose of determining power points per day, powers
known, and manifester level.
Scorn Earth (Su): At
1st level, an elocater’s feet lift from the ground. From now on, she
can float a foot above the ground. Instead of walking she glides along,
unconcerned with the hard earth or difficult terrain. While she remains
within 1 foot of a flat surface of any solid or liquid, she can take
normal actions and make normal attacks, and can move at her normal
speed (she can even “run” at four times her normal speed). However, at
distances higher than 1 foot above any surface, her speed diminishes to
10 feet per round.
While she remains within 1 foot of a surface, she can make melee and
ranged attacks normally, but if she moves any higher, she incurs the
penalties on melee and ranged attack rolls as if she were the subject
of the psionic levitate power.
Sidestep Charge (Ex): At 1st level, an elocater gains Sidestep Charge as a bonus feat, even if she does not meet the prerequisites. If the character already has this feat, she gains no benefit.
Opportunistic Strike (Ex): Beginning at 2nd level, an elocater’s hyperawareness of spatial relations gives her an instinctive view of the battlefield, which allows her to make a cunning attack against distracted opponents. The elocater gains a +2 insight bonus on her attack roll and her damage roll (if the attack hits) for the first attack she makes against an opponent that has been dealt damage in melee by another character since the elocater’s last action. At 5th level the insight bonus increases to +4, and at 8th level the insight bonus increases to +6.
Dimension Step (Su): An elocater of 3rd level or higher can slip psionically between spaces as if using the psionic dimension door power, once per day. The elocater cannot bring any other creatures with her. Her manifester level for this effect is equal to her elocater level.
Flanker (Ex): An elocater of 4th level or higher can flank enemies from seemingly impossible angles. She can designate any adjacent square as the square from which flanking against an ally is determined (including the square where she stands, as normal). She can designate the square at the beginning of her turn or at any time during her turn. The designated square remains her effective square for flanking until she is no longer adjacent to it or until she chooses a different square (at the start of one of her turns). The character can even choose a square that is impassable or occupied.
Transporter (Ex): At
6th level, an elocater learns both psionic teleport and psionic plane
shift. These powers are in addition to any powers the elocater
normally
learns by advancing a level.
The elocater treats these powers as if they were 3rd-level powers on
her class list. This means, among other things, that manifesting these
powers costs 5 power points. (If the character does not have a high
enough manifester level to manifest 3rd-level powers the character
cannot manifest these powers until she has attained the required
manifester level.)
Capricious Step (Ex): At 7th level, an elocater can take an extra 5-foot step in any round when she doesn’t perform any other movement (except for the first 5-foot step). Like the first, the second 5-foot step does not provoke attacks of opportunity. The character can take the extra 5-foot step immediately after taking the first, or wait until the end of her other actions for the round. In all other ways, the rules for taking a 5-foot step apply.
Dimension Spring Attack (Su): An elocater of 9th level or higher can use her dimension step ability in conjunction with her Spring Attack feat once per day. This ability can be used only against opponents within 60 feet to which the elocater has line of sight. She can dimension step up to the target, use Spring Attack, and then use dimension step to return to her starting point. (When she uses this ability, the total distance she can travel before and after the attack is not limited by her speed.) The use of this ability counts as her use of the dimension step ability on that day (and this ability is not available during a day when she has already used dimension step).
Accelerated Action (Su):
When she attains 10th level, an elocater can accelerate herself and
thereby take more actions than normal. An elocater can accelerate
herself for a total of 5 rounds per day. She can choose to parcel out
her accelerated actions in 1-round increments. (This effect is not
cumulative with similar effects that provide additional actions, such
as schism or a haste spell
- and in fact an elocater can’t take an
accelerated action if affected by these or similar effects.)
If she makes a full attack while accelerated, an elocater can make one
extra attack with any weapon she is holding. The attack is made using
her full base attack bonus, plus any modifiers appropriate to the
situation. If the elocater uses her accelerated action to move, she
gains an enhancement bonus to her speed of +30 feet. The elocater can
use her accelerated action to manifest a power, as long as she has not
already manifested a power in the current round and the one she wants
to manifest has a manifesting time of 1 standard action or shorter.
While accelerated, she gains a +2 dodge bonus on attack rolls and
Reflex saves and a +2 dodge bonus to Armor Class. Any condition that
makes her lose her Dexterity bonus to Armor Class (if any) also makes
her lose these dodge bonuses.