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Spell List
DRUID SPELLS
0-LEVEL DRUID SPELLS (ORISONS)
1ST-LEVEL DRUID SPELLS
2ND-LEVEL DRUID SPELLS
3RD-LEVEL DRUID SPELLS
4TH-LEVEL DRUID SPELLS
5TH-LEVEL DRUID SPELLS
6TH-LEVEL DRUID SPELLS
Spell Name |
Brief Description |
Antilife Shell: |
10-ft.-radius field hedges out living creatures. |
Bear’s
Endurance, Mass: |
As bear’s endurance, affects one subject/ level. |
Bull’s
Strength, Mass: |
As bull’s strength, affects one subject/level. |
Cat’s
Grace, Mass: |
As cat’s grace, affects one subject/level. |
Cure
Light Wounds, Mass: |
Cures 1d8 damage +1/level for many creatures. |
Dispel
Magic, Greater: |
As dispel magic, but +20 on check. |
Find the Path: |
Shows most direct way to a location. |
Fire Seeds: |
Acorns and berries become grenades and bombs. |
Ironwood: |
Magic wood is strong as steel. |
Liveoak: |
Oak becomes treant guardian. |
Move Earth: |
Digs trenches and builds hills. |
Owl’s
Wisdom, Mass: |
As owl’s wisdom, affects one subject/level. |
Repel Wood: |
Pushes away wooden objects. |
Spellstaff: |
Stores one spell in wooden quarterstaff. |
Stone Tell: |
Talk to natural or worked stone. |
Summon
Nature’s Ally VI: |
Calls creature to fight. |
Transport
via Plants: |
Move instantly from one plant to another of the same
kind. |
Wall
of Stone: |
Creates a stone wall that can be
shaped. |
7TH-LEVEL DRUID SPELLS
8TH-LEVEL DRUID SPELLS
9TH-LEVEL DRUID SPELLS
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