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Psionic Classes

THE POWER POINT RESERVE
Psionic characters fuel their abilities through a pool, or reserve, of power points. Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score (see Abilities and Manifesters, below), and any additional bonus power points from sources such as your character race and feat selections.

Multiclass Psionic Characters
If you have levels in more than one psionic class, you combine your power points from each class to make up your reserve. You can use these power points to manifest powers from any psionic class you have.
While you maintain a single reserve of power points from your class, race, and feat selections, you are still limited by the manifester level you have achieved with each power you know.

ABILITIES AND MANIFESTERS
The ability that your powers depend on -your key ability score as a manifester- is related to what psionic class (or classes) you have levels in: Intelligence (psion), Wisdom (psychic warrior), and Charisma (wilder). The modifier for this ability is referred to as your key ability modifier. If your character’s key ability score is 9 or lower, you can’t manifest powers from that psionic class.

Just as a high Intelligence score grants bonus spells to a wizard and a high Wisdom score grants bonus spells to a cleric, a character who manifests powers (psions, psychic warriors, and wilders) gains bonus power points according to his key ability score. Refer to Table: Ability Modifiers and Bonus Power Points.

How To Determine Bonus Power Points: Your key ability score grants you additional power points equal to your key ability modifier x your manifester level x1/2. Table: Ability Modifiers and Bonus Power Points shows these calculations for class levels 1st through 20th and key ability scores from 10 to 41.


Table: Ability Modifiers and Bonus Power Points
  ----------------- Bonus Power Points (by Class Level) -----------------
Ability Score
1st
2nd 3rd
4th
5th 6th 7th 8th 9th 10th 11th
12th
13th
14th
15th
16th
17th
18th
19th
20th
10-11 0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
12-13 0
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10
14-15 1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
16-17
1
3
4
6
7
9
10
12
13
15
16
18
19
21
22
24
25
27
28
30
18-19 2
4
6
8
10
12
14
16
18
20
22
24
26
28
30
32
34
36
38
40
20-21 2
5
7
10
12
15
17
20
22
25
27
30
32
35
37
40
42
45
47
50
22-23 3
6
9
12
15
18
21
24
27
30
33
36
39
42
45
48
51
54
57
60
24-25 3
7
10
14
17
21
24
28
31
35
38
42
45
49
52
56
59
63
66
70
26-27 4
8
12
16
20
24
28
32
36
40
44
48
52
56
60
64
68
72
76
80
28-29 4
9
13
18
22
27
31
36
40
45
49
54
58
63
67
72
76
81
85
90
30-31 5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
32-33 5
11
16
22
27
33
38
44
49
55
60
66
71
77
82
88
93
99
104
110
34-35 6
12
18
24
30
36
42
48
54
60
66
72
78
84
90
96
102
108
114
120
36-37 6
13
19
26
32
39
45
52
58
65
71
78
84
91
97
104
110
117
123
130
38-39 7
14
21
28
35
42
49
56
63
70
77
84
91
98
105
112
119
126
133
140
40-41 7
15
22
30
37
45
52
60
67
75
82
90
97
105
112
120
127
135
142
150


Table: Random Starting Gold

Class Amount (Average)
Psion
3d4 x10 (75 gp)
Psychic Warrior
5d4 x10 (125 gp)
Soulknife
5d4 x10 (125 gp)
Wilder
4d4 x10 (100 gp)